Legendary

Legendary

released on Oct 31, 2008

Legendary

released on Oct 31, 2008

The creatures of ancient myths, legends and knowledge are real. Trapped for thousands of years inside the Pandora's Box, they await the day of liberation ... Deckard, a thief hired to steal an ancestral artifact, inadvertently unleashes a war between man and myth.


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The premise is unique and one of Legendary' s best assets. Fighting mythological creatures unleashed by Pandora's box. The gunplay is fine and does the job. Absorbing animus energy from decapitated creatures is a cool idea and I appreciate how they didn't resort to regenerating health. That said it could’ve been expanded upon. At the end of the game the main character is seen taming a griffin with this power. Wouldn't it be awesome if you could do that in-game?? It’s little things like that. On a technical front, the game isn't perfect either, there are some slight bugs and choppiness. It’s nothing I haven’t seen before but it’s worth mentioning. Legendary isn't the best but not the worst I've played. But I'd be lying if I said I didn't miss this era of shooters.

Worked on this one. One of the developers tried to get me fired for breaking the sequence in the tower where you can experiment on the monsters. He was unsuccessful.

Some games have such a bad ass premise that they are almost destined to fail. Fighting Mythical creatures in NYC, the badass boxart, distributed by gamecock, protagonist call Dickhard, wait what? Legendary in many ways suffered from its own success and ended up with terrible reviews. Well, I'm here to tell you that these reviews were probably too harsh, and Legendary is pretty fun. It's a member of the 4 hour campaign crappy FPS group that I am overly fond of. Playing as Dickhard, you have to blast your way through waves of enemies, more doom style than call of duty, including minotaurs, griffins and werewolves. The enemies are pretty badass, and you have to deal with them in different ways which adds a bit of variety. Werewolves have to be shot in the head after they die to stop them regenerating, fairies can only be shot when they are attacking, human soldiers can only be killed if you can aim the shitty controls. Yes this game is made by the same people who made turning point, so its no surprise that the controls are quite slow and unresponsive. It is however a huge improvement on Turning Point, both in terms of controls and how much fun it is to actually play. It reminds me more of a budget F.E.A.R than Turning Point, with its difficulty and how quickly the enemy soldiers kill you and while the horror elements mostly miss the mark, they do help the game stand out from the crowd of generic FPS games. I was wuite disappointed with some of the level locations. It's awesome to start off with civilians get eaten griffins in time square and seeing big ben getting smashed by a giant Kraken was dope, but the intermittent sewers and metro station levels are far less imaginative. I also want to give a shout out to the wolves for always glitching out and getting stuck in walls so you can't blast their head off, thanks guys. Yes it's kinda bad, but no where near as bad as the reviews state and it IS fun to play. Worth picking up cheap just to experience the short campaign and see if you disagree with the critics.

Legendary was not very good. I think the use of a risk/reward healing system is sort of neat as opposed to your usual health pick ups or hiding behind cover while waiting for your health to recharge, but having shootouts with regular people that don't drop healing resources makes the end of the game unfair almost. On top of that your secondary energy blast attack is so unimportant to combat it made me wonder why it was even tied to your energy meter at all. Your fart blast doesn't really get used in combat outside of 2 mandatory areas with some phase shifted werewolves.

Guns don't really feel very good to shoot either, with very minimal recoil or enemy reaction. Not a ton of variety either in your arsenal.

I also think the use of respawning enemies in most combat arenas, although meant to increase the tension of the situation, just comes off more as a nuisance when trying to solve the very simple environmental puzzles.

This game gets absolutely shat on but it ain’t that bad. Technical issues really hurt this game and the story was quite hard to follow for me. I did like the overall design of the mythical creatures and shooting feels alright.

it's just an okay FPS game for me, the plot and everything in this game (alongside ancient monsters, weapon designs, etc.) is interesting but the kraken level from this game pisses me off and it was hard until I've just beaten the whole campaign of it, it's a neutral game, not good nor bad, just meh 4.7/10