

Solve puzzles embedded in rocks and crystals as you explore a colorful, serene alien asteroid. Discover a few clever twists as you progress in this short and sweet puzzle experience.
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At 1 hour long and only $3, every puzzle game enjoyer should play this. It is a delight.
The Witness, but good
I did not expect this game to be so fascinating! It got clear inspiration from The Witness but manages to find its own identity rather quickly. The less you know about it the better, to be honest. It's short, it's cheap: there are no excuses, just play it :D
Linelith is a short yet sweet puzzle game that asks the player a simple question: can you draw a line? This of course means it takes obvious inspiration from The Witness and has some similar aspects to it while maintaining an individual identity that makes it unique.
Most of the puzzles are rather simple, with only a few requiring extra spending time. Because of this, most players should be able to complete the game in its entirety in under 2 hours. An important feature of the game in comparison to similar works is that the player character actually matters in some of the solving. This is the aspect that really sold the game for me due to the utilization of such an odd concept. Another part of the game also became quite an exciting revelation, though it's worth discovering such on your own.
If you're a fan of The Witness or Taiji, then you might appreciate some of the concepts this brings to the table. The same goes for those who are interested in easier puzzle games as well. It was quite an enjoyable experience well worth the price of entry.
10/10 puzzle game. One of the best in the genre.
Takes 40 min to 100%. Even if you're not interested
Takes 40 min to 100%. Even if you're not interested
Linelith is a short game made by the creator of Patrick's Parabox. It takes clear inspiration from The Witness, but attempts (and succeeds) to carve out its own identity within the line-drawing puzzle subgenre. It can be beaten in under an hour, with a minimal presentation style and soundtrack, but it uses literally everything it can to create devious little puzzles to challenge you over the course of your playtime. I love that this is technically an open-world game also, allowing you to walk away from puzzles if you find one too difficult, though the curve is steady and fair and none of the game's mechanics are hard to figure out thanks to simple controls and tight, readable design choices. I wasn't expecting to love Linelith as much as I have, so I highly recommend to anyone looking for a quickfire burst of puzzle genius.