Link's Crossbow Training

released on Nov 19, 2007

Link returns from The Legend of Zelda: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game. Anyone can pick up the Wii Zapper and become a master marksman in the quick-play shooting galleries of Link's Crossbow Training. Dozens of fast-paced stages offer a wide variety of game play, from shooting stationary targets to defending a supply wagon from onrushing hordes of enemies. Multiplayer modes let players and their friends share a Wii Zapper to shoot for the high score. Link's Crossbow Training comes bundled with the Wii Zapper. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes 2, Ghost Squad and Resident Evil: The Umbrella Chronicles. Link's Crossbow Training contains three basic game styles: target shooting, defender and ranger. There are 27 stages in total, and these categories represent only generally how each individual stage operates. Each stage's goal is to earn the highest score possible within the time limit. All rounds can be played with multiple players: Players pass the Wii Zapper around and then play one at a time and compete for the high score. Target Shooting: In target-shooting rounds, players shoot bull's-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull's-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen. Defender: In defender rounds, players remain stationary but can look and aim in all directions – sometimes even in a full 360 degrees – by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins. Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments. The Wii Zapper requires the Wii Remote and Nunchuk, housing both in a comfortable and intuitive frame. The control stick on the Nunchuk controls player movement (on stages that allow player movement), while simply aiming the Wii Zapper moves the targeting reticule on the screen. Pulling the trigger fires Link's crossbow. By aiming off screen, players can turn Link to face in a new direction (again, on stages that allow this).


Also in series

The Legend of Zelda: Skyward Sword
The Legend of Zelda: Skyward Sword
The Legend of Zelda: Ocarina of Time 3D
The Legend of Zelda: Ocarina of Time 3D
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Spirit Tracks
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Phantom Hourglass
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess

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Reviews View More

This is a really boring game made to sell the gimmick device known as the Wii Zapper, development stories for this game make me so upset seeing as how the team wanted to make this game an extra story for Twilight Princess, but instead was forced to make a bare bones arcade shooter. Basically Link has a crossbow that shoots like a modern firearm... That's it.
Its not a fun game at all, there is no incentive to play the game past the first level as there is no actual boss battles, worthwhile upgrades, cosmetics, or anything to show progression other than "get big numbers."
I will say they have some variety having on rail sections, small movement sections, and "bosses" that just require you to shoot smarter, but that's about it. Hell even the music choices is off-putting, why is the Goron theme playing in Orden?
Whatever, at least links crossbow looks cool I guess and yes I did unfortunately play this with a Wii Zapper.

It's a completely fine shooting gallery minigame made with the stupid Wii Zapper attachment in mind.

Definitely one of the more gimmicky Zelda games, if you can even call it a "Zelda game". It's actually more similar to Wii Sports or 1-2 Switch ---- a game in which Nintendo shows you what a new system or peripheral can do. In this case, the Wii Zapper. And from what I recall it was perfectly adequate. It's a silly, somewhat amusing arcade-like shooting game with a Zelda: Twilight Princess coat of paint.

This game started a war in my house.

A Zelda-themed on-rails shooter with a goofy plastic peripheral that Nintendo never really uses again. What's not to love? (It is actually pretty fun)

genuinely really good. vr before vr