Loop Hero

released on Mar 04, 2021

The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.

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Русские вперёд! Чиловое залипалово на несколько часов под пиво и чиксы ( ◡‿◡ )

Im too dumb to understand how this game works. I played about 5 hours, and still don't know what to do. I was consumed by the loop and did not come out a hero.
Did have fun creating the map and the upgrading of your equipment was very satisfying. But, pun intended, I felt I was making no progress only ever upgrading the camp once.
Log will be updated if I pick it back up and develop more thoughts

Premisa muy original, no ha llegado a engancharme tanto como otros roguelikes pero ha sido una experiencia distinta y entretenida. Tiene algunos puntos mejorables:
La historia parte de una premisa muy interesante pero los diálogos y personajes son poco carismáticos y acaban cansando. Además, hay ciertas builds overpowered que hacen que sea poco rewarding experimentar, por lo que el gameplay loop acaba haciendose repetitivo.
Me ha parecido un juego que parte de una premisa muy original pero que después de unas cuantas horas acaba cansando tanto en términos de gameplay como narrativa. Aún así aprecio mucho que se arriesgue creando juegos como este que, aún y no ser perfectos, son únicos y aportan algo nuevo a la industria.

solid fun game with amazing spritework, but kinda breaks once you realize forest+river is by FAR the most broken build in the game and the game on replay turns into meta progression until you have that->instant win. spritework music and especially the sound design is top top tier tho.

Apparently I've played this game for almost 50 hours. I don't think it's that great. I do love the art design. As a story, it's a neat concept especially with how it melts together with the gameplay loop, but it leaves me feeling as blank and empty as the protagonist feels in the beginning. Maybe that's some kind of commentary on the recent trend of indie games leaning into the "NUMBER GOES UP!!!" genre ala Vampire Survivors, but it's still doing that thing at the end of the day. And it's doesn't even do that with the flare and absolute absurdity that Vampire Survivors does. It's a mindless timesink, but not in a way that loses you hours because of the constant casino-like dopamine flow. Instead, you lose hours because all of the goalposts are just far enough out of reach and the loops are all brainless enough to sleep through that you think "maybe this will be the run where I finally get the supply I need" but it isn't. It never is. Apparently I've played this game almost 50 hours.

I think this game is about how I realized I was done with deckbuilder games for a while.