Lost Kingdoms

released on Apr 25, 2002

A dark mysterious force has taken over the five Kingdoms of Argwyll, and only one person can solve the mystery and save the world--you, as Princess Katia. Now you must travel through the kingdom and explore over two dozen unique 3D worlds filled with graveyards, forests, mountains, and fortresses. Interact with characters, uncover secret areas, and unravel the mystery of the evil forces. During your adventures, you can summon over 100 guardian creatures to help battle hordes of monsters. Make it a solo mission or go head-to-head with friends in two-player Versus mode.


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I played this game when I was an elementary school kid at my friend's house. He had just gotten the Gamecube and I was super interested in what the console had to offer. Along with Lost Kingdom, he had Sunshine and Melee, but this was the game that surprised me the most. It was a strikingly exciting new form of gameplay I'd never seen before and because of that, I didn't really understand what was really going on. Years later and here we are.

Lost Kingdoms has its frustrations, but I do enjoy seeing From's old work. It's astounding how they've become one of the industry's leading developing companies despite the clear jank and lack of polish in their past titles. They've really cleaned up their act over the years.

We play as Princess Katia who's trying to save her kingdom and there's a fog that's covered the land. This is reminiscent of what we'd see in Boletaria in Demon's Souls. The story is told pretty up front, but it lacks that extra spicy of mystique that the Miyazaki games would provide in spades. However, we can case appreciate that the structure is there. It is a fairly bare bones story all things considered.

Mechanically, it's jankily implemented, but the idea of summoning creatures using cards is certainly a neat idea. I found that there was a lot to enjoy in terms of the sheer ideas, but actually playing it was much less enjoyable. I can see that the concepts in Lost Kingdom have a lot of potential, but in this game, it did get pretty frustrating. It's a very positioning focused game with a lack of mobility options. Also, a lot of the mechanics around the cards could've been explained a lot better. I played through the majority of the game not even fully understanding how to discard cards. I knew how to do it, but I thought that discarding them would take them out of the game for the rest of the level.

Finally, that final boss is quite a difficulty spike. I had to completely adjust my deck to take it down. Along with that, the road to reaching the final boss is very tedious. The boss right before the final boss was also one of the worst bosses because of how they summoned creatures with some of the slowest summoning animations. It was tedious as all hell.

All in all though, I admit that Lost Kingdoms is a neat game with great ideas. It only falters in the realm of implementation.

Older fromsoft jank, fun concept not the best execution, lots of perplexing frustrating design decisions .

If From Software makes another sequel to this I will hope never to wake up. Pokemon meets card game meets a fantasy action game with proto-Souls aesthetics that hit me just right as a kid. Are there pacing problems from the movement speed and random encounters? Yeah. Is there only one song that will play during every combat that you're forced to hear a hundred times across one playthrough? Yeah, and it kicks ass. Is this game unique and actually trying to do something interesting? Hell yeah

Decent game. Really liked the card mechanics but if youre not careful this game can be really challneging. Its short and sweet and if you like games with card mechanics, then give it ago.
Decent ost too.

kota hoshino can't save this one and this is also one of his most meh soundtracks