Lugaru

released on Sep 05, 2010

Follow Turner, a rebel bunny rabbit with impressive combat skills in his quest to find those responsible for slaughtering his village. Uncover a far-reaching conspiracy involving the corrupt leaders of the rabbit republic and the wolves of the nearby lands. Streamlined Combat: Gone are the days of combo memorization and button mashing. Lugaru uses a context-sensitive combat system to put all the moves at your finger tips. It’s up to you to choose the right move at the right time and think your way through the fights. Open-Ended Strategy: Each level presents you with an environment and a series of enemies. How you choose to defeat your adversaries is entirely up to you. Storm in from the front and fight everyone at once or ambush your foes one at a time with stealth attacks.


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Lugaru feels a lot to me like American McGee's Alice. An ugly, awkward, generally bad game made on a shoestring budget and packed with an underbaked combat system and cliched, basic storyline, it nonetheless manages to be charming. It's extraordinarily short, but given its origins as an indie, shareware title, I still can't help but respect it. You absolutely shouldn't play Lugaru, but you should be aware of it and its significance.

Hard as balls sometimes but damn it flows well. Make sure you check out the old mods with crazy shit on them.

Jogo esquisito bom demais

Para um jogo de 2005 com certeza feito no modo fé em deus. apresenta uma proposta de combate muito diferente e criativo que se complementa bem com suas físicas. É até bem cinematográfico, quando você domina as mecânicas e entra no feeling do jogo; por mais que eu, um jogador de espírito símio no controle de um coelho, preferiu apelar para truques sujos para vencer a maioria dos combates mais complicados.

A história é bem engraçada, eu diria. Mesmo para uma trama que envolve fagulhas de temas como traição, dramas, tragédias e até mesmo conspiração política, a escrita é super básica e direta ao ponto. Não tem muito o que desenvolver, é só estranhamente divertido.

É uma curta experiência mas até que com uma execução de jogabilidade bem fundamentada e que vai certamente te intrigar. Sei que seus conceitos foram expandidos ainda mais em sua sequência, Overgrowth; uma hora jogo esse.



Was funny but sometimes unnecessary hard

PC - Modded
(4/10)

What i liked :
+ the story was fun, an interesting predator and prey concept, albeit a bit childish, specially how it ended, there are so many tropes here, thats not inherently bad per say.

+movement is fluid, hopping around and running feels responsible.

+ the graphics are cute in their low poly style. i really vibe with the models, they are cute even with their stretchy n64 textures.

+ THANK GOD this is this short

What i dont like :
- Combat is a mess, it tries to use the kingdom hearts style that you only attack if you are next to the enemy, but some stuff will not trigger, it always felt like a game of whoever hits first, this becomes even more clear that, if you hold down the mouse button, you always hits firts, making this extremelly cheesable, which is required in some areas, you will find yourself being beaten to a pulp for not cheesing, if you try to play by the rules you will not finish this game.

- i remember this game being so much more fun when i was younger, oh well.

- performance, this will chug in some areas depending if your graphics card is newer, and there is no reason for that, it will crash constantly and sometimes even corrupt your entire save, i used SSOLugaru , that is a open source widescreen mod that also fixes some shortcomings, without it i would never finish this game due to the constant crashes, but even with the mod the game still crashed twice.