Lumines Electronic Symphony

released on Feb 15, 2012

Lumines Electronic Symphony uses the new features of the PlayStation Vita such as the touch pad on the back, while keeping classic controls already known in the first Lumines on the front.
Lumines Electronic Symphony now uses animated 3D blocks instead of 2D sprites. The game will use the front touch screen controls to move and rotate blocks but will also support analog and D-pad controls.
In previous Lumines titles, a player unlocked skins based on their ability to successfully reach that skin. However, in Lumines Electronic Symphony, an experience point system has been integrated. Now all the points that a player receives in a session are converted into XP, so as the player levels up, additional skins and avatars will be unlocked.
Each avatar has a single player and multiplayer ability mapped to them. Players unlock more avatars and find the abilities that best suit their style of play.
Q Entertainment enlisted the design firm, BUILD (which was founded by former Designers Republic and Psygnosis members), to create much of the game's marketing materials, such as the new logo, in-game font, and graphic elements for the package design.

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I did not enjoy this. I don't recall why. I know I generally don't like games similar to Tetris much, so that has something to do with it.

It's Lumines with a soundtrack someone might actually recognize, and a damn good one at that too! Everything else feels off compared to the other games, and the gamemode based content is lacking. But it's still worth your time to at least play through Voyage mode and listen to all the beats you can manage.

Great Tetris-like rhythm game from Q Entertainment with a bangin' soundtrack.

The best version of Lumines. Best music, best mechanics, best skins. Fight me.

The Chemical brothers song alone justifies its existence. Otherwise not a whole lot going for it.