Lumines II

released on Nov 06, 2006

The gameplay in Lumines II is very similar to its predecessor, Lumines. The object is still to move blocks of four different colored squares across the board; while trying to create a single square of the same color. This all must be done before a "timeline" crosses the screen deleting the squares that you make. Deleting four or more squares will add a bonus multiplier to your score. (Refer to the Gameplay section of Lumines for more details). There is no Infrastructure gameplay in Lumines II. The game is visually similar to Lumines Live! and the PC port of Lumines during both gameplay and in the menus.


Released on

Genres


More Info on IGDB


Reviews View More

mon pere aimait bcp moi je voyais des images qui flashaient ca suffisait

It felt a bit better than 1, fun game for PSP

very funny music choices and there's a lot of new modes but there's no SHININ' so it's automatically half a star worse than puzzle fusion

these music choices killed me. based Mizuguchi

Electronic Symphony is better purely by virtue of the soundtrack selection despite all of the extra modes and goodies on offer here, but there's a certain era-specific charm to having your intense streak stop dead in its tracks so that the UMD drive can struggle to load the entire unedited and hyper-compressed (but censored) music video for Gwen Stefani's "Hollaback Girl", upon which the game comes back up to normal speed right around the time Gwen goes "AWWWH, SU-PAH KUH-WAH-EE". Ain't nothin' like mid-2000s pop culture, baby!