Mario Party 8

released on May 29, 2007

Mario Party 8 is the eighth installment of the Mario Party series on a home console and the first Mario Party game for the Wii. Mario Party 8 is notable for its strong use of the Wii Remote and its motion control capabilities in minigames. Players are required to perform various gestures instead of traditional button/joystick controls. Common motions include pointing-and-shooting, shaking, waving, turning, and twisting the Wii Remote. Player-created Miis are featured in this game, wherein they often show up within crowds. Miis can appear in certain minigames and may also serve as the player's character in Extra Mode. By playing regular party games, minigames, and completing the Star Battle Arena mode, players will earn Carnival Cards, which may be spent to unlock figures and game features.


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Gosh if it wasn't for the motion controls this game would be so peak. Some of the best boards in the series in my opinion, great mini games that I kinda wish didn't force motion at times, amazing roster to choose from. This game is close to perfection if not for the motion controls.

This game looks pretty bad, but hey it was the Wii. I love Shy Guy Express and Koopa Tycoon, but I cannot say this game is as good as 5 or 6. It did have playable Blooper tho, not even Super Mario Party had that!

With the success of the Wii, a Mario Party installment on the system was pretty much an inevitability. And although I haven't played it in a long time, I remember it being another fun entry for the series. The board variety kept up strongly too ---- racing to buy up hotels in Koopa's Tycoon Town & hurrying to the end of Goomba's Booty Boardwalk stand out in my mind for sure.

The end fight goes so hard.

My favorite Mario Party game, not only because it was my childhood, but for all the good things the Wii gave to this saga.