Mario Pinball Land

released on Aug 26, 2004

Jumping has always helped Mario perform heroic feats, but in Mario Pinball Land, the plumber must learn how to roll to rescue the princess. When Bowser kidnaps Peach and escapes to another dimension, a scientist transforms Mario into a ball to chase after the fiend. Now you must use your flippers to shoot a much rounder Mario into doors that lead to new areas. In his new form, Mario is also useful for knocking down enemies, picking up special bonuses, and finding power-ups.


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This is a pretty bad pinball game. The game clearly wants you to learn to actually play pinball, which is cool, but it wants you to control the ball pretty precisely from screen one. This ends up being a big ask in part because the ball physics feel off. Youll spend alot of time trying to hit a specific button to open the path to the next screen, losing your ball on that screen, then dropping you back to that previous screen to try and hit that button again. Its tedious and not particularly fun.

Game highlight: the visuals are charming and the opening cutscene is very funny.

Man I wanted to like this, I was obsessed with Pokemon Pinball RSE back in high school and I was really hoping this would be just as good. But between the weird angle of the board and the lack of bumpers, I felt like I had no control over the ball as every time I hit them upwards with the flippers, the ball would just ride along the edge of the board back down to the bottom, not hitting anything.

And like, listen. I'm not trying to say I'm good at pinball or that I know what I'm doing when I play. But half the fun I had with Pokemon Pinball RSE was like, messing around, watching the board evolve as you hit other things and activate things and seeing where your ball would get stuck and get a bunch of bonuses. Here I just felt like the boards (at least the grass one, in all honesty, I couldn't unlock anything past it) just felt so small and empty. Not fun to mess around with at all.

Emulei no RG35XX, zerei em uma viagem, perfeitinho

pinball if it was hard as balls holy shit

I'm so torn on this game, at moments it can be a fun time, but most of the mechanics and the overall level structure is so unforgiving that you NEED to play with save-states in todays age. Whenever you enter a room and don't collect the star and accidently leave the room the star disappears and you have to do the task over from the start again. With how easy it is to easily leave rooms its nothing but a chore to get through. There needed to be more mechanics to help us traject where we want the ball to move because there simply isn't.
A fun concept, but maybe if more thought was put into it then it could've been something special. Ignore this one if you want.