Mario Power Tennis

released on Oct 28, 2004

Mario Power Tennis features variations of tennis matches consisting of characters, courts, and scenarios based on the Mario series. The range of courts includes the standard three types of tennis court, but consists predominantly of those themed upon games in the Mario series, known as "Gimmick" courts. As well as adopting the style aesthetically, these feature thematic elements that influence how the match will be played on that surface, such as the ghosts in the Luigi's Mansion court, which hinder movement when the character comes into physical contact with them. Although standard tennis is available, variants of the sport can be played which adopt different rules and methods of victory. "Ring Shot" involves the player earning points by hitting the ball through rings of varying sizes, with the number of points dependent on the difficulty of the shot.[9] The player acquires the points whenever a winning shot is made adhering to standard rules; the match is won once the predetermined number of points is equaled or surpassed. A similar mode, "Item Battle", involves the characters using items based on the Mario universe to interfere with each other's game and gain an advantage


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People who say that Mario Tennis Aces is better are lying to themselves.

Does anyone else feel like Power Shots slow the gameplay down for no reason or is that just me? I know they're the whole point of the sequel & they make things feel more "Mario-esque", but they just rub me wrong way, I guess. They slow the pace to a crawl & make it hard to keep tennis match flow going. But yeah, despite all of that, it's still Mario Tennis at its core. And it's fun, so I can't fault it for that.

Much like Mario Golf: Toadstool Tour, Mario Power Tennis is a sequel that improves on the original in every way possible, and yet somehow I'm still left slightly disappointed by this one.

To begin with the core gameplay is MUCH improved from the N64 original, by introducing character specific special shots and courts with actual gimmicks the game feels much more like a Mario Sports game instead of just a sports game. The tournament mode had a good sense of progression and difficulty and some of the latter matches in the a tournament run actually felt like a culmination of the skills you gained through playing the game which was good for one of these games.

My main problem with the game is its lack of content and lame unlockable method. Every other Mario sports game up to this point had plenty of side modes for when you wanted a break from the main tournaments. Mario Power Tennis on the other hand has only exhibition (which for a single player is next to useless), tournament and a minigame mode with most of the minigames needing to be unlocked by beating specific tournament matches and that's really it. Furthermore, it feels like the game is aware of its lack of content because all the main unlockables are once again just locked behind beating certain tournament runs instead of spread across all the game's modes, which feels like a regression in this area given how well Toadstool Tour handled this on the same console and with the same developers.

All these problems aside Mario Power Tennis is still a fun game which is its main goal, but one that just doesn't have quite enough content to get by.

Joguei no Wii, jogo maravilhoso, nunca mais teve um Mario Tennis no nível desse.