It all starts when a mysterious relic washes up on the beach. One of the marsupilamis goes to investigate, only to unleash an ancient evil! Now all of the world’s critters are possessed and a giant skeleton spirit is loose! It’s up to the three adorable marsupilamis to save their home!
Visuals
Marsupilami – Hoobadventure is extremely visually pleasing! It’s a 2.5D side-scroller that is certainly not lacking in depth. The colors are super vibrant, making every single object and character pop. The worlds are bright and inviting, full of flowers and tropical animals, as well as adorable enemies. Yes, adorable enemies! Everything is just so cute and made me so happy to play!
The marsupilamis themselves are extra cute. There’s three of them that you can switch between. I didn’t notice any difference in abilities, so just stick with the one you like the best! I picked the one with the flower in her hair.
Sound Effects + Music
The music in Marsupilami – Hoobadventure is equally upbeat and enjoyable. It all has a Latin, island vibe to it. The main tracks sound like a ukulele and some whistling. Then each level has its own sound.
I also enjoyed the sound effects. There’s a sound for each collectible and for when you defeat an enemy. There aren’t too many enemy types, so there aren’t too many different sounds either.
The marsupilamis are mostly silent. They do sound cute when they get hurt, which is terrible, but it’s true! I did get a bit annoyed at the constant “Hooba!” that plays whenever the next level is unlocked on the map. However, my girl marsupliami sounded super cute crying “Hooooob” when she fell out of a level. Which happened a lot on the boss levels.
Gameplay + Controls
Marsupilami – Hoobadventure is a collectathon platformer, exactly my kind of game. It reminded me a lot of Donkey Kong Country, Crash Bandicoot, and Sonic the Hedgehog with similar gameplay and abilities. The marsupilamis have the typical walk, roll (run), jump, wall jump, and ground pound found in most platformers. But they also have a roll jump to reach further platforms and a tail whip attack. Everything is super smooth, any hiccups were mistakes on my part.
Not to say that the overall game is easy. It’s nowhere near as difficult as Donkey Kong Country: Tropical Freeze or Kaze and the Wild Masks. But I also wouldn’t say it’s as easy as a Kirby game. There are three difficulty settings: Easy, Normal, and Hard. I played on Normal, since Easy just makes you invincible. I found the default Normal to be perfect for me. It’s not hard, but there is some challenge to it, as some areas require some precise platforming.
I did switch to Easy for the final boss run, because there were just too many hazards, and I was feeling overwhelmed. I still died a few times by missing jumps, but not having to worry about getting hit made the level much more enjoyable for me. No shame in playing an easy game on Easy!
Each level has a slew of collectibles. There are fruits which give you an extra life when you reach 100, pretty standard. Fish renew your health and are usually found in boxes along with fruit. Feathers are the main special collectible, with six in each level. Some are out in the open, others in trickier locations. There’s also a hidden bonus level that rewards…something. I’m not quite sure what it is, but it looks like some kind of colorful stone.
Once you finish a level, you unlock the time trial mode for that level. Basically, go back and get through the level as fast as you can! I started doing these as soon as I beat the game and it was actually quite fun! It’s nice to not worry about grabbing collectibles or exploring, just roll and jump through until the end!
The boss levels are no combat. They’re essentially chase levels, which I found quite challenging. The screen doesn’t move too quickly, but there are a lot of hazards and tricky jumps. When you get hit the boss taunts you and then keeps going. He’s easy to keep up with, but I did find myself falling out of the level a lot by missing jumps. I just needed to slow down (odd for a chase level) and focus on what I was doing, then it was fine.
The only issue I noticed during my playthrough was in one of the bonus levels. I would go through an enemy and not take damage, but then other times I’d hit them and take damage. It was really inconsistent, especially since I did get hit so many times and sometimes it’d be fine and other times it wouldn’t.
Yes, there are achievements called “Success.” I unlocked several of them just by playing, but there were a ton more to get. And the game doesn’t tell you what they are! Some you can guess the general gist from the name, but not specifics. Just get back in there and start exploring!
Replayability
With the built-in Time Trial modes, Marsupilami – Hoobadventure is infinitely replayable, as long as you want to keep improving your times. I’m not much into speedrunning, so I didn’t spend too much time with this feature. It was good practice though and I enjoyed getting the little timer symbol lit up on the levels.
But with all of the collectibles to find, I did want to go back and replay levels to find everything! I didn’t miss a ton on my first playthrough, because I was having fun looking around the levels, but I did miss enough to motivate me to go back and get that 100%! Not to mention those achievements, as well. And the game was just super enjoyable and ridiculously short!
One major con of this game is that it only has three worlds. That’s it. And it’s not like there’s a ton of levels or that the ones that are here and particularly long. It’s an easy game to pick up and play through again and again.
Overall
I loved Marsupilami – Hoobadventure! It’s a super cute and extremely fun platformer, and it came to me at the perfect time. After being majorly disappointed in Kaze and the Wild Masks and desperately wanting a new traditional platformer, I had high hopes and reservations about this one. Thankfully, it wound up being the exact game that I wanted and I couldn’t be happier. I just wish it was longer.