Mass Effect 3

released on Mar 06, 2012

Earth is burning. The Reapers have taken over and other civilizations are falling like dominoes. Lead the final fight to save humanity and take back Earth from these terrifying machines, Commander Shepard. You'll need backup for these battles. Fortunately, the galaxy has a habit of sending unexpected species your way. Recruit team members and forge new alliances, but be prepared to say goodbye at any time as partners make the ultimate sacrifice. It's time for Commander Shepard to fight for the fate of the human race and save the galaxy. No pressure, Commander.

Fight smarter. Take advantage of new powers and combat moves. Shepard can now blind fire at enemies and build tougher melee attacks. Plus, when you fight as a team you can combine new biotic and tech powers to unleash devastating Power Combos.

Build the final force. Build a team from a variety of races and classes and combine their skills to overcome impossible odds. You'll be joined by newcomers like James Vega, a tough-as-nails soldier, as well as EDI, a trusted AI in a newly acquired physical form. Keep an eye out for beloved characters from your past, but beware. Some may not survive the final battle...

Face off against friends. Enjoy an integrated co-op multiplayer mode and team up with friends online to liberate key conflict zones from increasingly tough opponents. Customize your warrior and earn new weapons, armor, and abilities to build war preparedness stats in your single player campaign.

Reviews View More

Could've been amazing but they fucked it up

Removing the middle option was a pretty bad choice. Also, the story is way too fanservicey. The ending sucked as well but I don't necessarily care as much about the ending than I do the overall story.

If 1 was an old TV serial and 2 is prestige TV, 3 is a Hollywood blockbuster. Not a bad one, mind you; it builds on top of solid foundation, so the action and drama feel equally earned and meaningful, if less overtly charismatic.
The biggest loss is that of process. There's no time for walking around and chatting about unimportant stuff, this is War™. Guns just fire, diplomacy just happens, and levity is reduced to a silver lining for most of the game's duration, short interactions tucked away in the ship's (and the story's) crevices. That 7th gen seriousness is a little off-putting once you've played through the trilogy already (the Citadel DLC's several-hour-long slice of life segment is a godsend in this regard) but it works very well, dramatically, as the end of a sci-fi action epic and the conclusion's to the crew members' individual arcs.
Much like in 2, aesthetic and mechanical changes accompany the new tone. Shooting isn't just fun now: it's fantastic. The balance, the rhythm of combat and the visual spectacle make a the action enough of a joy to give most encounters a tension previously reserved for specific setpieces and justify the new (and surprisingly strong) multiplayer mode's existence. That said, Gears of War is not that good an influence for role-playing, and ME3 tips the scale a little too far into Bro territory. Choices are, ironically enough, too involving and significant to feel real. "Do you want a genocide? Y/N" doesn't really hit that hard when its really about this playthrough being your first or a later, more unserious one. And then there's the child in the introduction.
The ending is the pinnacle of this specific issue, but it's also not as bad as the community outrage would suggest. It's as in-keeping with the game's priorities as the Suicide Mission is with 2's, meaning it's sudden and a little disappointing, but with high emotional peaks and some iconic imagery. As far as I'm concerned, it's not nearly enough to ruin a game--and less so a trilogy--with so many strengths.

This completed the dudebro-ification of the Mass Effect trilogy and to this day, 10 whole years since I completed it, I still don't know who I should be mad at. Is at EA for converting this to a generic third person military shooter with RPG elements? Is it at the Monster-chugging dudebros who ignore the "Customize Shepard" on their screens and act like Commander Shepard is a defined character with Mark Vanderloo's face as opposed to a character defined by the players?
Or was this the intended point of Mass Effect all along? In before someone yells at me that Drew Karpyshyn had a different ending in mind, the endings do not explain why Joker is a sleezy bro all of a sudden, Ashley's makeover, everything about EDI or inserting an Asian caricature man who is NOT a character to me. Frankly, I don't know if anything would've changed about the other 90% of the game if Karpyshyn never left Mass Effect.
In fact, despite only liking the red ending, the endings of this game are one of the few times this game pulled its head out of its generic third person shooter ass to remember that it could have some meaning. Control and my beloathed, Synthesis had good concepts indeed. Too bad they were so poorly executed.

The most combat focused of the 3, which led to a feeling of sameness in a lot of it. Story was fine, I enjoyed the odd ending.

well bang ok (i had to say this one of them ok)