MechWarrior 5: Mercenaries

released on Dec 10, 2019

In MechWarrior 5: Mercenaries you will adopt the role of a rookie MechWarrior pilot thrust into combat as the Third Succession War continues to fracture the Inner Sphere. Take contracts from the factions of your choosing and engage in tactical, first-person, PvE ‘Mech combat through an immersive, career-based Mercenary campaign driven by player choice. Victory, prestige, and profit will not only require skill on the battlefield, but in the acquisition, maintenance, and enhancement of your BattleMechs.
Set for release in 2018, MechWarrior 5: Mercenaries is under development by a dedicated development team at Piranha Games. MechWarrior Online, Piranha’s existing F2P multiplayer-focused tactical ‘Mech combat game, will continue its ongoing live development by the MWO team at Piranha.


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Space poverty sim.
A big clunky mech game with loads of mechs and loads of customisation. It's a great time with friends. Walking around, strategising, bursting down big bad mechs.
On your own it is MUCH worse. The teammate AI is insanely bad... like, surprisingly so.
They'll frequently stand around and not shoot anything. They'll constantly walk in front of you (there is friendly fire).
Sometimes you'll ask all three of them to just please deal with one teeny tiny mech while you fight off 4 or 5 big motherfuckers and, after you emerge victorious with an arm, a leg and a hundred thousand dollars worth of guns missing you'll turn around and your teammates will have maybe shot the last enemies leg off.
Anyway, great with friends.

los mods mejoran el juego un 100%, aún así me alegra ver otro mechwarrior después de tanto tiempo

It's Mechwarrior 2, but for modern sensibilities and people who don't use flight sticks. The campaign is not the central feature, but I do believe it's an important creative focal point for this game. Mechwarrior has a sort of roleplaying element to it; it harbors the ideal of making the player feel like a mechwarrior. How the campaign is laid out, with its upkeep costs and travel times and reputations, builds the player narrative of tearing across the galaxy on a warcrime-and-cBil-fueled mercenary roadtrip. It's a fun adventure!
Two important sour points are that the campaign is way too long and your AI lancemates are dumb as bricks. It detracts a little from the commander fantasy (and actually playing the game) when you need to actively cheese your teammates into pretending to be competent to avoid getting roflstomped by the sheer amounts of armor the game will hit you with at higher difficulties.

MechWarrior 2 was an awesome game, but since then the series has been mediocre at best. While this latest entry nails the vibes of 100 ton bipedal killing machines, it is not much of a video game. It is the modders, once again, who have transformed this half-assed effort by the developers to something exceptional. If there is one franchise besides Warhammer 40k that deserves better, it is BattleTech.

As one of the only mech games currently available on the Xbox, you could do worse.
Mech Warrior 5 isn’t a looker, and the missions can be repetitive, but the gameplay is serviceable enough. I particularly love the sense of scale in the Mech hangar, along with the wealth of customization options (and visible wear and tear from damage). The teammate AI, on the other hand, is horrendous and I have no idea how it passed testing.
I’m no Battletech die-hard, but if you’re like me and had Mech Assault on the original Xbox and are bummed it’s not available on modern consoles, I’d say to give this a try while it’s still on GamePass. Just don’t expect it to keep you interested through the whole campaign.

Great PVE game, as always a good time with friends. Only real issues I have with the game are the long bits of walking you do in late game where you are in slow bulky mechs that move slow as molases, and the way that enemies will headshot you very easily in some mechs because they aimbot the laser weapons for their full duration, no matter how much you wiggle your mech around, which in theory, and practice works in MWO.