The game takes place across a variety of levels, many of which require certain objectives to be performed to progress. Sir Daniel Fortesque can use a variety of weapons, consisting of close range weapons such as swords and clubs to long range weapons such as crossbows. Many of these weapons can be charged for a powerful attack and some weapons, such as the club, can be used to access areas that are otherwise inaccessible. When not possessing any items, Dan is able to rip his own arm off and use it for both melee and ranged attacks. Dan can equip a shield alongside weapons to defend against attacks; though they can only take several hits of damage before breaking. Throughout the game, Dan can visit gargoyle heads of two varieties; green ones offer Dan information while blue ones allow Dan to buy services or ammunition by using the treasures he finds.

Dan's health is determined by a single health bar, which reduces when Dan is hit. It will deplete completely if Dan drowns or falls from a great height. If Dan completely runs out of health, the game will end. Dan can extend his maximum health by collecting Life Bottles, which will automatically refill his health bar if it drops to zero. Also hidden throughout the game are Life Vials and Life Fountains that can replenish Dan's health and fill up any empty Life Bottles Dan has. In each level, there is a hidden Chalice of Souls, which can be collected if the player fills it with enough souls from defeated enemies (some Chalices are awarded via other means). If the player clears a level with a Chalice in hand, Dan is warped to the Hall of Heroes, where he can speak to a legendary hero who will give him rewards, such as weapons. If the player finishes the game with all the Chalices, the game's true ending is revealed.

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My mum played this in her youth, picked it up last year and didnt much like it sadly

Horrible gameplay, clunky and janky controls, cool idea and protagonist

Cool game but got bored halfway through.

I get why people like it, but it's not very good.

Arguably, the game that encapsulates my entire childhood. Other than a couple others. I think MediEvil is a very special game that is more than just a cult classic. I don't think there is anything like it. Sure, its controls and camera are heavily dated but its tone, aesthetics, inventory structure, level layouts, progression, and backtracking were something very innovative for its time. At least it was to me, and a lot of games for years didn't match it. There was a sense of independence w/ Medievil and Dan was the perfect vessel for me to immerse myself into the Burton-esc journey it bestows.

You know, this game gets weird. I like that it gets weird. I think the Hall Of Champions (or w/e it was called) is a really fun incentive for completionism also, games should take notes.