Mega Man 3

released on Sep 28, 1990
by Capcom

It's robot rebellion, and nobody's safe! Least of all, Mega Man! This time the superpowerful cyborg takes on a horde of metal maniacs who've had it with being obedient! And they use every android-annihilator ever invented to make you believe it! Mega Man goes berserk, blasting through a galaxy of mining stations in search of energy crystals. But it takes more than guts to battle the phenomenal robot masters who control these worlds. It's a wrenching job, the worst - and the best - that Mega Man's faced so far!

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When it comes to the "CLASSIC" Mega Man classic games, this overall is the best in my opinion, although the fact that, from this game on, the story of the classic Mega Man games began to get really repetitive.

Overall, Mega Man 3 is a fantastic step up from 2. Additions to Mega Man's kit, like the slide and Rush, are complete game changers that make the game a lot more enjoyable with their inclusion. Additionally, the introduction and mystery surrounding Proto Man are excellent. With graphics and music similarly excellent in comparison to the previous title, Mega Man 3 is a game you can not skip.
- I wish there was an intro cutscene to explain the story of this title. It's absence leaves the later moments a little confusing if you don't understand the plot from the get-go.
- Robot Master stages are again a joy to run through. There are some pretty difficult parts, but I managed to skip some of those again with the ability to plan out my run.
- Weapons are really fun to use with a couple of exceptions:
Spark Shock's stunning abilities are nice but I couldn't manage to switch
out of the ability while the stun was in effect, so I never actually used
this ability in my final run.
Gemini Laser is too slow and hard to predict for me to actually want to
use it. Most of the time I just ended up missing my target and praying
that the beam hit the target eventually.
* Top Spin seems to just be completely broken, or I just have no idea how
to properly use it. When fighting Shadow Man, I would top spin into him
and drain all my weapon energy in a second and have to finish him off
with the mega buster. I just don't understand it.
- Rush abilities got a consistent use throughout the run (even the admittedly situational Rush Marine).
- I found it fun to run through the Doc Robot levels since they were a good level of challenge for me, but I found the actual fights to just be very frustrating. Most of that is on the enemy hitboxes and just how much damage they take from you when you inevitably run into them. Additionally, while I did enjoy the levels themselves, I have to admit it's mainly just unnecessary padding.
- The Wily Stages, while on the easy side, were very enjoyable, especially with the Stage 1 & 2 music. Bosses were also very fun.

A massive step back from 2. While there are noticeable improvements, the jump in cheap difficulty, artificial game padding, and decrease in weapon quality makes this a series low point for me. Only worth playing if you’re marathoning imo.

Had the same basic control style of 2, but they added too much difficulty. Decent, but wish there was less bs.

Uglier than most games in the series (except maybe MM1).