Mega Man 8

released on Dec 17, 1996

A gigantic space explosion sends two strange meteors crashing to Earth. The call goes out and Mega Man speeds to the site. There he sees his arch-rival, Dr. Wiley, fleeing the scene, clutching one of the mysterious metallic meteors. Now Mega Man must uncover the secret of the second meteor in a race to stay one step ahead of Dr. Wiley and his new deadly breed of super-powered robots. • Battle across 14 huge stages to face eight devious new enemies. • Multiple upgrades for Mega Man - customize to your specifications every game. • Intense Japanese anime intros, cut scenes and cinema screens. • Incredibly fluid animation and highly detailed backgrounds.


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Putting collectibles just before a checkpoint-screen transition is more evil that whatever Evil Energy actually is

What was with Capcom games in particular and having the corniest voice acting for a while.

There's a lot of cool improvements with this game, like the level design feeling less cramped than 7 and being able to shoot Mega Buster while still having a Robot Master weapon equipped. And I think it's neat that this time around that the latter four RM stages feel designed with the idea that you have the first four's weapons in mind. Just the Wily stages are an absolute blur.

This is the best Mega man soundtrack and I will not hear otherwise.

Finalmente um jogo do Mega Man em que não sou completamente um desastre... Os níveis têm checkpoints mais generosos, e os chefes têm padrões bem fáceis de acompanhar; a dublagem dá uma boa ajuda.
Acho engraçado o Rush virar uma moto, e nenhuma fase explorar isso direito. Preferia que tivesse algum upgrade de pulo ou velocidade, porque vários pulos são muito precisos, e também o jeito de alcançar lugares altos é através do Tornado Hold, que às vezes deixa a desejar.

"Good Luck, Megaman!" ~ Roll

I’ve sat on this one for a few days, and am no closer to really knowing how I feel about Mega Man 8. I’ve made clear in previous reviews that I don’t like the feeling of angling for an anime that runs through the worst of these games, but this is such an accomplished attempt at that very thing that I can’t help but be charmed by it. From the cutscenes (haha bad dub, yes, but Xebec were no slouches, crafting some beautiful cutscenes to compress down into garbage. Almost five years since their closure and the wistful nostalgia is getting painful) to the meticulously over-animated sprites and lush environments, it’s some next level pandering to another medium.

The gameplay is… different. Sometimes it’s garbage, there’s a lot of instant death moments that feel like the game’s fault, which was rare in the 8-bit era. Sometimes it’s spectacular, such as the robot masters and other bosses, where the larger sprites and meticulous animation allows room for some amazing reading and reacting (Tengu Man in particular is a stand out for this, where you get so used to different poses and heights that you feel like a genius for handling). By and large though it doesn’t feel like Mega Man to me, which is why I was prepared to hate this from the start. Even positive changes like being able to have the buster and a sub-weapon equipped feel sacrilegious to this old brain.

Rush gets fucked over again, swapping utility and armour for a bike form(neat), and a bunch of far less interesting but far more… toyetic? Animation-friendly? applications that can collectively be used once per level. I’d moan about it more, but we still get Rush Jet for special shooter sections where you summon all your pals to your side, and the healing option is the only way I could stand a chance against Wily 2.

The limited screws and item purchase system is kind of neat, but only a small handful are particularly useful, so I never felt driven to 100% completion. It feels like the bones of a good idea, but needed more than half-baked options to really maximise its potential.

And so I’m in a weird position where this isn’t a game I like, but is a game I can recognise as being very good at its core aims, which is being a cartoon you can play. That’s… God, I mean that’s more than 7 ever did, and so three stars feels fair. I feel like I might revisit this one day on the Saturn just to see if the changes made there make for a better experience.

good sprites but overall a pretty average megaman game