Mega Man 8

Mega Man 8

released on Dec 17, 1996

Mega Man 8

released on Dec 17, 1996

A gigantic space explosion sends two strange meteors crashing to Earth. The call goes out and Mega Man speeds to the site. There he sees his arch-rival, Dr. Wiley, fleeing the scene, clutching one of the mysterious metallic meteors. Now Mega Man must uncover the secret of the second meteor in a race to stay one step ahead of Dr. Wiley and his new deadly breed of super-powered robots. • Battle across 14 huge stages to face eight devious new enemies. • Multiple upgrades for Mega Man - customize to your specifications every game. • Intense Japanese anime intros, cut scenes and cinema screens. • Incredibly fluid animation and highly detailed backgrounds.


Also in series

Mega Man & Bass
Mega Man & Bass
Mega Man Legends
Mega Man Legends
Mega Man Battle & Chase
Mega Man Battle & Chase
Mega Man 2: The Power Fighters
Mega Man 2: The Power Fighters
Mega Man
Mega Man

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Reviews View More

Capcom was still figuring out how to best utilize the PlayStation hardware in a lot of ways with the series—the voice acting feels like an awkward addition even when the delivery isn't awful—but Mega Man 8 is a pretty solid entry. It has a good approach to gameplay variety, smartly mixing things up with enjoyable shmup sections and challenging autoscrollers, and it may be the best game in the series on an aesthetic level (voiceover work notwithstanding).

Mega Man 8 serves as a fantastic sendoff to the classic Mega Man series. Fantastic pixel art, inventive and fun stage design, and great music make this one of the best (if not THE best) in the original series.

... so why did they go back to 8-bit for the series revival in Mega Man 9? Well, that's probably a story for another time.

Mega Man 8 has a lot of issues, but something about it has always been charming to me now and when I was a kid. The old anime cutscenes and 32 bit graphic give the game a great look, even with how bad the dub is. That being said the gameplay is where this game becomes rocky due to how unfocused it is. The snowboard and flying sections are known to be bad (and why I was never able to beat this game as a kid), but the maze like design some levels try to have also feel dull. Combined with the fine but forgettable bosses and weapons I see 8 as a game I’ll come back to despite how objectively mid it is.

I played the UNDUB version for this 3rd playthrough, and the great voice-acting really changed my perception. Rather than seeing this as a clumsy attempt at a Megaman game, I saw it as it was meant to be: an attempt to innovate on the Megaman formula. And for that, it does really well. No two stages feel alike. The weapons are all very unique, and the bolt upgrades change the way you play. I really enjoyed this game.

I think its just okay

none of the robot masters, areas and even weapons stuck out to me but easily its most memorable and worst aspect is its voice acting

I cannot lie to you, while the voice acting sucks, I find it really charming and it got so many laughs out of me during some fights and cutscenes bc the delivery WAS AWFUL

I think an overall fine enough entry to the series. I like the overall style but still am more of a fan of 7's look. I think some of the robot master designs are cool ! I think some of the ideas were interesting for level design, I enjoyed after beating the first 4 initial bosses when you have to navigate the ruins by using each robot master's weapon to platform. My favorite weapon was definitely astro man's meteor shower just cuz visually it looks really cool. I did kind of hate the hoverboard segments but It's okay. Overall a bit sad that 9 and 10 seemed to revert back to NES era of Mega Man which doesn't seem the worst but just sad we didn't get more different stuff till 11. Still excited to play 9, 10, and 11