Mega Man Battle Network 2

Mega Man Battle Network 2

released on Dec 14, 2001

Mega Man Battle Network 2

released on Dec 14, 2001

Enter the futuristic universe of Mega Man.EXE in this new adventure in the Battle Network series. Join him in his battle to fight cyber crimes in this mega role playing adventure. Now, there's a new net crime organization in town and its computer hacking has created a virus that's quickly gaining momentum. It's up to Mega Man.EXE, his pal Lan and friends to join the Net-Battlers and win this new cyber battle. Stop it before it spreads!


Also in series

Mega Man Battle Network 3 Blue
Mega Man Battle Network 3 Blue
Mega Man Network Transmission
Mega Man Network Transmission
Rockman EXE WS
Rockman EXE WS
Mega Man Battle Network 3 White
Mega Man Battle Network 3 White
Mega Man Battle Network
Mega Man Battle Network

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This is a great example of a sequel improving just about everything about the original. The already fun gameplay has been tweaked just enough to feel markedly better than the first game, the story kept me much more actively engaged, especially towards the finale, where I think the original Battle Network falters, and Navi fights are all around generally better, with higher highs than the first game ever had. Unfortunately I do think the game does have two notable low points involving KnightMan and ESPECIALLY FreezeMan. That being said this is overall a great improvement on an interesting idea for an RPG, and knowing the next game is supposed to be even better has me so excited to see what Battle Network 3 is all about!!

I don't know if this series is for me. I trucked through Battle Network 1 because I heard that the series had a rough start, and the battles in it were decently fun. I don't know about this though. Most of the bosses have felt kind of awful. I might pick this up and finish it later but I'm so tired of the walking back and forth for story progression. Got to MagnetMan.exe's scenario but I feel like I'm forcing myself to play further.

Much improved over the first game. Still has some pretty annoying dungeons and a lot of backtracking, but the internet maps are better to navigate (still very mazelike, though) and more visually interesting, the battles have new mechanics that add some additional depth, and the introduction of the Style system is neat.

Aunque todo el gameplay sí mejoró, siento que hay muchas conveniencias de guión, así como que pasé fácilmente 100 veces por los mismos lugares para buscar un objeto en específico, realmente sentí que estaba en un laberinto.

Mega Man Battle Network 2 ao mesmo tempo melhora de forma significativa os pontos fortes de seu antecessor — o sistema de batalha e o mundo — e exacerba seus problemas — o ritmo ruim e roteiro idiota. MMBN2 é com certeza mais divertido, mas não o suficiente para carregar a aventura por mais de 30 horas, e menos ainda para se fazer o extensivo conteúdo pós-game. A fadiga do late game é bem intensa aqui.

Agora resta a pergunta: será que MMBN3 vai manter o que é bom e corrigir os problemas dos anteriores, ou ser uma versão ainda mais extrema dos erros e acertos da série?