Mega Man Battle Network 2

Mega Man Battle Network 2

released on Dec 14, 2001

Mega Man Battle Network 2

released on Dec 14, 2001

Enter the futuristic universe of Mega Man.EXE in this new adventure in the Battle Network series. Join him in his battle to fight cyber crimes in this mega role playing adventure. Now, there's a new net crime organization in town and its computer hacking has created a virus that's quickly gaining momentum. It's up to Mega Man.EXE, his pal Lan and friends to join the Net-Battlers and win this new cyber battle. Stop it before it spreads!


Also in series

Mega Man Battle Network 3 Blue
Mega Man Battle Network 3 Blue
Mega Man Network Transmission
Mega Man Network Transmission
Rockman EXE WS
Rockman EXE WS
Mega Man Battle Network 3 White
Mega Man Battle Network 3 White
Mega Man Battle Network
Mega Man Battle Network

Released on

Genres


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Reviews View More

(Played via the Legacy Collection)

While it’s an improvement on the first game, the second title in this series is still rough around the edges. The battle system continues to be excellent, but the rest of the game is bogged down by lots of backtracking, unclear puzzle solutions, main game progression locked behind a rare chip drop, and a translation that felt like it was falling apart by the end. The difficulty spike towards the last boss was also frustrating enough that I ended up backtracking in order to make a Gater folder, which turned skill-based fights into “press A to win.” Outside of the laughs I got from the infamous whiskey scene, this game ended up feeling a lot like the first—another iteration on the formula before the team figures out what they want this series to be.

é praticamente battle network 1 SÓ QUE BOM. só não é melhor ainda porque decidiram que o jogador deve sofrer com a quest do freeze man.
só não ficou um gosto ruim na minha boca por que eu gosto muito do final, tudo nele eu acho incrível.

This could've been a 9/10 and one of the best gba games if not for the scenario before the last. Not only is the backtracking and padding unbelievable but it's practically impossible without a guide. Such a sad and out of place part of an otherwise amazingly designed game.

This is a really great expansion on the original game. In the original game, only the power plan stage prevented you from recovering health between battles and now that's just the default which provides good tension when diving through the net.

Combat is fleshed out quite a lot. Now you have the double sided sword of elemental affinities. Combat is generally more difficult and I found myself forced to respec my deck for the more challenging encounters.

You've got a lot more areas to explore, but the scenario also feels more bloated compared with how snappy the first game's was. Great shounen vibes all the way through though.

Great sequel, and refines the gameplay of the series

The pacing in this is quite a bit better than the first, though it does still do some of that classic GBA time wasting that will slam the brakes on you if you don’t find a guide. They are good about updating character dialogue worldwide as the plot progresses, though, which makes bumbling around looking for something you with no clear direction a bit more enjoyable. Ultimately a solid improvement over the first game, and as gorgeous as ever.