In the future, a young net-battler named Lan, boots his 'personal exploration terminal' (PET) and prepares to hack into the network to battle net crime. Lan's PET is no ordinary network navigator. It's Mega Man.EXE, the cyber-identity, which infiltrates the crime-ridden network to battle destructive computer viruses. Defeat viruses in real time and collect Battle Chips program data, containing valuable weapons data and critical system info. Collect over 175 Battle Chips to help Land and Mega Man.EXE restore peace and order to the network.
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This can be particularly noticeable in the repetitive nature of the encounters, which become tiresome over time.
The plot revolves around the ever-repeating formula of WWW, the evil terrorist organisation in this game, attacking some sort of infrastructure and Lan defeating their operator. This lack of narrative development can make the overall experience feel monotonous and uninteresting.
This repetitive pattern continues until the final confrontation with the boss of the WWW. The boss has some sort of bigger plan than just attacking the infrastructure, but the overall execution is ... not good. I wouldn't even say disappointing since the build up was not well made aswell.