Metal Gear

released on Jul 13, 1987

Metal Gear is considered to be the progenitor of the stealth game genre, it was also the first video game designed by Hideo Kojima, who also directed many of the later Metal Gear sequels. A heavily altered port was produced for the Famicom/NES (without Kojima's involvement). A remade version based on the original MSX2 game was released as a bonus game in Metal Gear Solid 3: Subsistence for the PlayStation 2 and, as a result, is also included in Metal Gear Solid HD Collection and Metal Gear Solid: The Legacy Collection. The game revolves around a special forces operative codenamed Solid Snake who goes into a solo infiltration mission into the fortified state of Outer Heaven to destroy Metal Gear, a bipedal walking tank capable of launching nuclear missiles from anywhere in the world. The player must navigate the main character, a military operative codenamed Solid Snake, through various locations, while avoiding visual contact and direct confrontation with patrolling guards. If the player is seen, the game enters the "Alert Mode." In this situation, Snake must escape from enemy's sight in order to resume infiltration. The method of escaping varies depending on the circumstances behind discovery: If Snake is seen and only a single exclamation mark appears over an enemy's head, only the enemies in the player's present screen will attack and Snake can escape by simply moving to an adjacent screen. However, if two exclamation marks appear over the enemy (or the player triggers an alarm by being spotted by a camera, infrared sensor or by using an unsuppressed weapon), reinforcements from off-screen will appear as well. Snake can only escape by eliminating all incoming enemies, going outdoors, or by entering an elevator. The player starts the game unarmed, but eventually acquires firearms such as a Beretta 92F and an M79 grenade launcher, as well as explosives such as remote control missiles and landmines. Ammo and supplies for weapons are limited, but are replenished by picking up ammunition caches or additional supplies. Weapons can not only be used to kill enemies, but also to clear obstacles such as hollow walls and electrified floors. Snake can also use his fists to punch and defeat patrolling enemies. Occasionally, if the player defeats a guard with punches without alerting anyone, the defeated guard will yield a single unit of rations or an ammo box that can be picked up. In addition to enemy guards, the player will also be confronted by mercenaries who will challenge the player to combat, serving as the boss characters. The enemy base consists of three different buildings, with multiple floors (including basement levels) within them. The player uses key cards and other items to unlock doors and explore new areas. Each door will only open to its corresponding key cards. Information can be obtained by rescuing hostages being held within the buildings. After rescuing five hostages, the player's rank will increase by one star (with the maximum rank being four stars), allowing for increased carrying capacity and maximum health. However, if a hostage is killed, the player is demoted to the previous rank. A transceiver is available for the player to communicate with their commanding officer, Big Boss, or one of the resistance members operating covertly near Outer Heaven (Schneider, Diane, and Jennifer). Each of Snake's allies specializes in a specific subject. The player must keep track of their allies' frequency numbers in order to contact them. All of the radio messages are dependent on the rooms where the player is located.


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Did not age well but at the same time aged surprisingly. The main problem is that the map is a maze and a guide is basically necessary to even finish it. But it has so many good ideas that makes it one of the most unique games of that time. And I actually think the bosses are still really fun.

The game actually made me laugh multiple times with the funny bosses and the star of this game, big boss. He just says intentionally funny stuff he's awesome.

The greatest directorial debut in games history. The Citizen Kane of games if you think about it.

It's pretty interesting how much the series owes to this first entry as primitive as it sometimes seems. So many recurring concepts and gameplay elements got their start here, which is why it's so unfortunate that this game is such a slog. Often overly cryptic and poorly paced, Metal Gear is just not very fun.

With a barely-there plot and so many non-characters given a single line of dialogue, you would never guess that a complex narrative spanning several decades would be built around this little game.

As a big fan of the Solid games, I'm glad to have played this for historical context, but I can safely say I will never be revisiting this.

As I decided to make my entry into the Metal Gear Solid Series, I saw that Metal Gear 1 and 2 were optional, but as someone who loves worldbuilding and not missing out on any pieces of a story, I delved into Metal Gear. It was not the game I was expecting and for a while was really enjoying it and worked hard to navigate my way through screens unscathed, unlocking new rooms, saving prisoners, and gaining new tools to help me on my mission. The thing that really tripped me up is that at a certain point it is an absolute requirement that you start hitting random walls in order to find key equipment that help you progress. To me that is not great game design and very cheesy, at this point I needed to look up a walkthrough to make my way through the game which I did not like.

O te lo pasas con guías o sufres,nomás eso
Háganle remake junto al 2