Metal Gear Solid V: Ground Zeroes

released on Mar 18, 2014

A standalone expansion of Metal Gear Solid V: The Phantom Pain

Metal Gear Solid V: Ground Zeroes is a prologue to Metal Gear Solid V: The Phantom Pain. It offers players new sneaking and traversal methods compared to its predecessors, as well as the choice in what order the story events take place by selecting missions by advance. The most important change for this title is the shift to an open world design with a real-time day and night cycle doing away with the linear mission approach of previous games. The game was originally developed as a mission for The Phantom Pain, but an extended development time resulted in director Hideo Kojima splitting the specific portion of the game as a stand-alone product so that players could get early access to Metal Gear Solid V.


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I think Metal Gear Solid V is really underrated, so much so that if you say that MGSV is the best in the series, the community will probably call you "new-gen" (stupid term but wtv). But people really underrate art styles and "aesthetic"(??). Im talking about the atmosphere and way of telling a story. Games like any other art form have the ability to convey emotions and portray a story, but games can have so many different ways of doing that. With that said, I love the tone change of MGS to a much more serious and movie-like storytelling, this games atmosphere is immaculate and a nice change from the slight goof that MGS games used to have. The gameplay is a huge change and a good one too, generally considered the best in the series. The price is a bit high but definetely get this on sale.

Venderam em preço cheio de um AAA, e se trata apenas de uma palinha do que tinha por vir.

Ostracismo foi pouco pra konami.

The critical reception of this game was absolutely criminal and one of the first times I realised how disgustingly immature games "journalism" was.

Apparently, according to people who are seemingly so passionate about games they make their living writing/talking about them, games are simply a product of which value is determined based on consumer cost and length of what they arbitrarily define to be the core experience - even if the entire point of the game is not rushing through it once to see a fucking cutscene and move on with your life like disposable entertainment.

This shit hit Hitman (2016) really bad as well.

one of the best demos of all time... wait, you had to buy this???