Metroid Fusion

released on Nov 17, 2002

The famed Metroid series makes its return on the Game Boy Advance with Metroid Fusion. After Samus' exploits in the Super Nintendo classic Super Metroid, the intergalactic bounty hunter becomes infected with a parasitic life form known only as "X". Samus is rescued and revived by Metroid DNA only after undergoing some major changes in her body and suit, resulting in a drastic change in her appearance, and a new ability to absorb and assimilate the abilities of the "X" virus. Experience a new and enthralling chapter in the Metroid series, and relive the timeless gameplay and exploration that made the series a legend.

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Sentimientos encontrados. Fue mi primer Metroid (mi segunda franquicia favorita) y le tengo un aprecio enorme, sin embargo la linealidad que se toma y lo pautado que es me aleja de considerarlo uno de los mejores de la saga, siendo estos conceptos todo lo contrario a la esencia de Metroid. Por estos conceptos surgió Metroid Zero Mission, un remake innecesario y fallido que no respeta el planteamiento original del clásico de NES.

The amount of emotion this game can create out of the player from it just being on a Game Boy Advance is astonishing. Although it is more streamlined than other Metroid titles, I don't see that as a negative as long as you go in aware of that. The story gives reason for more streamlined sections and exploration never felt neutered from that decision.
This story may be the best one in the series, with many horror beats and creating an antagonist that is there to simply torment you throughout. The sequences with the SA-X are extremely hard to predict when they will come which adds tremendously to the tension. I understand how some can say the pacing at the start feels slow but it never bothered me, the tension and environment of the world always captivated me enough that it never dragged, and when it gets going, it never slows down.
I can't say many more amazing things besides this is my favorite game of all time. I could give more technical details, the sprite work is amazing, bosses and upgrades are a blast, music is phenomenal, it feels amazing to play on the GBA, which I do think is the best way to play it. But at the end of the day, I like it just because it gives me such a unique experience and resonates so deeply with me in a way I can't really describe. Hoping for a remake one day for the music alone.

This game made me fall in love with Metroid games. The atmosphere, bosses, and exploration are all top-notch. It's the best Metroid game ever.

I think Dread's controls and moveset have sort of ruined any other 2D Metroid titles for me. The controls felt pretty stiff, even though I know it was an improvement over previous titles. The boss battles I found quite infuriating because of the way things controlled. The space jump felt a bit awkward in its timing, but I'm unsure if that's due to the emulation or the controller.
I don't mind the more linear approach as the maps you're presented when you arrive at a level aren't always what they appear to be, so there are some explorative elements to it. The pixel art is wonderful. The soundtrack and level design provide a great sense of atmosphere. The SA-X is a solid idea from a narrative and gameplay scenario.
I'm glad I gave this a try, but if I'm diving back into 2D Metroid, I will just play Dread again.

a bit more streamlined than the first game, but much more story focused.
i very much enjoyed my time with it even tho the bosses in this one were such a grind compared to the first game, what i love the most about this one is the setting and the atmosphere, in most aspects its even better than super, but i still can't say if i like it more than super, both are definelly much better than 1 and 2 tho, thats for sure.
that ending is also cute as heck.
side note : the ending claims i finished it in under 4 hours but i dunno, felt like much more to me, specially since i once forgot the game turned on while i went to work and it was sitting there still on when i came back.