Metroid Prime Hunters

released on Mar 20, 2006

The famous Metroid series lands on the Nintendo DS with Metroid Prime: Hunters. A once-strong race has gone extinct, leaving powerful artifacts to be found by bounty hunters from across the galaxy. The game features a variety of bounty hunters, both old and new, to the series. It also features multiple competitive game modes--such as deathmatch and king of the hill--for battling wirelessly with up to three other players.


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This one's weird to judge. The multiplayer was a fun Sorta-Kinda-Quake-Thing, almost like a hero shooter a decade before hero shooters took off. Each hunter has their special quirks and unique alt-forms, and there's something inherently cool about giving Samus a rogues' gallery of competing rival bounty hunters when she's not taking on her more personal/serious-business missions.

But in an era after Nintendo Wi-Fi is gone and Nintendo has still yet to rerelease this game, (and you're not using netplay or whatever), you're stuck with either playing against bots, or doing the single-player campaign.

And. The devs admitted it's an afterthought and it shows. This was apparently going to be a multiplayer-only game until they cobbled together a story mode that's very obviously made of hallways connecting multiplayer maps together. It's an ankle-deep Metroidvania, because basically the only upgrades in this game are the other hunters' beam weapons, and those are just glorified keys in a lot of cases.

Conceptually it's cool that you can run into the other hunters just randomly, but they're comically easy to ignore in some situations, and in situations where you HAVE to fight them, well, they're bots in a mid-2000s multiplayer shooter.

And god the actual bosses are so lame. The tower and the eyeball were already nothing to write home about, but then you realize you gotta fight both of them three more times after than and Jesus. Then of course after collecting The McGuffin Whatever, an escape sequence starts, except it's never clear what you're even escaping from. The planet's not blowing up or anything, and you just die randomly when you run out of time. What's Samus running from? Her performance anxiety???

It has its moments of atmosphere and having Metroid Prime on a handheld system in 2006 was nothing to sneeze at, but. Eh. S'alright.

It was aight... I WOULD'VE SAID THAT IF IT WASN'T SO GOOD.

"Рубрика: незакрытые гештальты детства"
Худшая метройд-игра в которую я играл
Из плюсов: ну относительно неплохо перенесен основной Prime геймплей кор
Из минусов:
- абсолютное отсутствие исследования. Нам даётся 4 локации которые буквально кишка с одним отклонение в сторону. Метроидвания как таковая отсутствует. Беги-стреляй
- Боссы: ДВА БОССА, по 3 копии каждого с небольшими усложнениями. Nuff Said
- Бесконечные файты с охотниками и гвардианами к последней четверти игры начинают уже просто душить. Зашёл в комнату убил двух гвардианов - зашёл в следующую опять два гвардиана и так в половине комнат. Абсолютно наглейшее растягивание геймплея
- Управление, ну это отдельный разговор. Я честно не помню как оно чувствовалось на консоле ибо прошло уже 15+ лет,но на эмуляторе вам нужно либо три руки, либо очень длинный, гибкий и прокачанный член, либо показывать как мне чудеса эквилибристики с подхватом мышки в файтах для переключения оружия и обратного свапа на геймпад
Итого: 6\10. ПО факту 5, но это метроид, меньше не могу уж извините
Пройдена +- за 8 часов на тру концовку
НЕ ИГРАТЬ

Prime Hunters was an interesting attempt at putting an FPS on the DS. The problem is that's all it really is. It sideliens a lot of traditional Metroid elements that worked really well in the other Prime games and trades them for a set of much worse level designs and repetitive bosses. The only part of the game I particularly enjoyed was the Defense Outpost just before halfway in the game. It's definitely skippable, especially since the story is never referenced again despite its high stakes.

I have no idea how they managed to get this working on DS hardware, really good singleplayer. Probably one of the best Nintendo DS titles.

This is primarily a multiplayer deathmatch FPS game in a style of Quake and Unreal Tournament, with a Metroid Prime-like campaign attached on top, stitched together from multiplayer maps to various degrees of success. Still a fun experience, has some cool lore, introduces a lot of cool Hunters, but still. The main reason you want to be playing this is the multiplayer, as it is clearly the focus. Try it out if you have friends with DS consoles on them.