Michigan: Report from Hell

Michigan: Report from Hell

released on Aug 05, 2004

Michigan: Report from Hell

released on Aug 05, 2004

Michigan: Report from Hell, released as Michigan in Japan, is a survival horror game developed by Grasshopper Manufacture and published by Spike. It was released in Japan on August 5, 2004, in Europe on September 30, 2005, and in Australia in 2005. This game was never released in North America. Directed by Akira Ueda and planned by Goichi Suda, the game focuses on a news crew for the fictional ZaKa TV, dedicated to covering strange phenomena. The game is unique in the sense that it is played almost entirely though the viewfinder of a camera; and the game is lost if the player runs out of film before solving the mysteries in a mission.


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Hard to think of a more fun game to play

at its best when it's an anthology of partner deaths. television as a machine or law in the divine plane that demands or creates sacrifice. their deaths are their function... you say it's plot convenience i say it's absurd fate

Pitch a tent in it, I'm camped! There is a genius somewhere in here, likely taking form of innate complicity in being a voyeur to horrors for thee sake of capturing them in image(s). That in & of itself is a gut churner. Sadly, there are far too few opportunities to capitalize on such a theme. Limited interactivity is thee name of that game, baby, I would never ask for more control here. I would ask for more eroticisms, more moments for your eyes to be passive gashes. After all, its humor is intentional, the deathly sparse set designs are a complimentary nausea, but every facet of this game ends under-realized, even its finest strengths.

When I got a girl around me I’m f#%king her twice a day lol ask some of ya favorites … pussy don’t control me but it’s like a high… one love to the gay people but that juicy p#%sy do it for meeeeee 😁 I done ran red lights to get that feeling yall weird on here like devils lol

The brimstone-level voice acting is so fucking funny that it makes it difficult for the player to take the game's attempted scariness seriously, and the game is clearly-embattled by a lack of polish emanating from budget constraints, but I definitely give it credit for trying a novel new idea for a survival horror game with its first-person found footage type perspective and gameplay scenarios, which games like Outlast would execute to a significantly more effective degree in the years since.

I'm not gonna sugar coat it, this game is AWFUL. But HOLY SHIT do you need to play it once in your life, because as bad as it is, it's also fucking hilarious.