Might and Magic IX

released on Mar 28, 2002

This episode in the fantasy Might & Magic series built around a new LithTech-powered, 3D game engine. Improvements include overland maps, branching conversations, a new class system, more flexible spell casting, and twenty-three unique skills. The adventure begins with a player's adventure party voyages from Cheh'dian to Mendossus to gather fresh supplies. The boat they are traveling on crashes into the Isle of Ashes in the middle of the Verhoffin Sea. You and the rest of the survivors are scattered amongst the wreckage. Once you have re-assembled what is left of your team your fate soon unravels and you must reunite the 6 clans of the Cheh'dian against invading hordes from the west. Ten continents and forty dungeons must be explored.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

It was obviously more advanced compared with the previous eighth part (which I've played before). Better graphics and some RPG ballance features. But anyway, I prefer the previous part. Maybe it is only my nostalgic feelings. I recall a mission where the player had to die to get to the outer world.

RIP whole entire series pretty much

I love this game so so much, but a buggier, more incomplete mess would be difficult to find. A lot of thought and care was put into this game, and then development was slashed at the halfway point and the game was forced out onto shelves by the publisher to try and prevent themselves from going bankrupt... which they did anyways. So much potential...