Mighty Gunvolt Burst

released on Jun 15, 2017

"The Mighty Gunvolt series is back with Might Gunvolt Burst! The game systems have been completely revamped and powered up with lots of new additions, including a deep character customiztion system that lets you mold and shape your character into the ultimate hero that works best for you! The classic pixel style graphics have also been completely redone to blur the line between 8-bit and 16-bit and take you back to the golden age of 2d action games! Gunvolt from Azrue Striker Gunvolt 2 and Beck from Mighty No.9 make their return as playable characters! Find out what happens when their home worlds intertwine int the realm of virtual reality!"


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This 8-bit megaman homage is really well done.
The 3 characters play very different from one another with specials, shots and movement mostly unique to each one.
The stages are interesting and bosses are fun to fight even with the basic shot.
The shot customization is also really fun, allowing for very different types of shots and specials.
However, the "weapons" you get from the bosses are boring as they only change your element and do nothing else, without affecting the gameplay.
Oh, the challenges are really interesting with various factors to consider when doing them.
Music was totally forgettable for me.
Nonetheless, I had fun playing it but it could be improved.

a small step up from the last mighty gunvolt nothing else of note

fun stuff, honestly. not the best designed mega man game but it's way better than mighty no. 9, which it essentially remade

id say in most areas this is definitely a major improvement over the first mighty gunvolt. way better level design, more levels than the first with an increased difficulty level, an updated visual style, significantly more playable characters that are different from each other, and insane in depth weapon customization options to craft your own perfect set of weapons exactly to your liking.

the big thing id say i didnt really care for were some of the ways they tried to emulate the difficulty of platformers from 30 years ago like megaman that have annoying bullshit that make for occasional not fun moments to play through like knockback sending you into death pits, enemies being placed near death pits to kill you before you even know they're gonna be there, just occasional annoying shit like that that just makes the difficulty feel a little more artificial during some segments. also, i found that some of the bosses felt like real damage sponges early on in the game. i figured out that similar to traditional megaman they all have weaknesses to different weapon types to make them take more damage but i didnt really care enough to look up any of the weaknesses because generally you can beat any boss with any weapon if you customize it well enough, it would just be annoying during the early stages when you dont have as many choices for customization that will help make the bosses more manageable and it always felt like i really had to heavily rely on the food item pickups spread throughout the stages that you can heal yourself with from the pause menu in order to beat the bosses. later on you do get stuff like damage multiplier modifiers or modifiers that make your weapons into a spread shot and so on that can make the game a lot easier which is when you really feel like youre in power and youre on par with the bosses themselves.

one thing that helps all of these difficult moments that i think really saves the game from a lower rating is that there are no lives, you just have infinite tries and the only penalty you get is that your score at the end of a level gets lowered for each death you take, so if youre like me and you dont give any fucks about your rank at the end of a level the game is super accommodating to ensure you are able to progress without getting to frustrated over having to restart entire levels over again because of a game over in a game like this thats decently difficult. also, since youre offered such a wide selection of characters in this game there is a huge amount of replay value here since they each have their own set of abilities and story in the game. this is a game i could honestly see myself coming back to at some point to try it out again just seeing how many characters and potential weapon combinations are on display here to mess around with and i think i could find an increased appreciation of this game

Um dos melhores Megaman por aí, queria muito ver esse sistema de customização em outros jogos
Um dos principais elementos da série X em diante, é coletar os upgrades e ficar bem mais forte do que você era no começo do jogo, e esse jogo aqui leva isso a outro nível: no final do jogo você é um deus apelão

Somehow Mighty No.9 is not the worst franchise out of these 3