Mighty No. 9

Mighty No. 9

released on Jun 21, 2016

Mighty No. 9

released on Jun 21, 2016

Mighty No. 9 is a Japanese 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing! You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through twelve stages using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!


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I wanted to write that the game should be deleted from everyone who has it on any device, but I got to thinking, even the trash of the gaming industry has a soul. Here the patient actually has not yet completely died. Game design. As I always like to write, it’s crap, it was clearly laid out by crap people, but as a franchise that almost completely repeats the mechanics of MegaMan-like games and tries to pull out at least something pleasant, thank you for that, the external component itself is pleasant. Almost everything in the game is bad, so you have to go through this hell yourself.

Хотел написать, что игру необходимо удалять у всех, у кого она есть на каком либо устройстве, но призадумался, даже у треша игровой индустрии есть душа. Тут собственно пациент еще не полностью умер. Геймдизайн. как я люблю всегда писать, говно, верстали его явно всратые люди, но как именно франшиза, которая практически полностью повторяет механику MegaMan-подобных игр и пытается вытянуть хотя бы что-то приятное, за это спасибо, сама внешняя составляющая приятная. В игре почти все плохо, поэтому надо пройти через этот ад самому.

Cleverly used the world's love of Mega Man against us all, it took until Bloodstained for me to even consider playing a Kickstarted game after this disgrace and Yooka-Laylee.

I do like the character designs of pretty much all the robot characters but with Inafune's past work designing Mega Man characters it's good that at least they got that right, gameplay is completly devoid of anything that made Mega Man fun and iconic, in paticualar a disgustingly frusterating Sniper stage, inconsistant difficulty, a final boss difficulty spike that if you made it this far will make you reach for the off switch. Story is completly unmemorable that the idea that this was going to be expanded to a multimedia franchise is nothing short of a gross oversight

It's my headcannon that Capcom released Mega Man 11 to slam dunk on this one to show how it's done and put him back in hibernation, maybe another Mighty number 9 game will give us Mega Man 12...

If you are looking for a true Mega Man successor give Azure Striker Gunvolt or Gravity Circuit a try, even for the Mega Man diehards or those curious this ones worth a skip

1/10

Enjoyment - 3/10
Difficulty - 5/10

I have the platinum trophy for Mighty No. 9. Who hurt me to think this was a good idea to achieve? Well, the game was on my PSN profile for so many years with only ONE trophy achieved. Initially played it briefly, and hated it. That is the common consensus for most players. Since then, the game has been laughing at me, crying out LOSER every chance it got! I was tired of this treatment, so I geared up and tackled the game.

It is a hot mess. Even after mastering the game, I can't say I fully enjoyed myself. It did feel torturous, but there is a small part of me that saw past the glaring flaws and imagined the polished version of the game. When you get a hang of the game, there is something here but I can't precisely tell you what that is.

If the game took different directions then maybe this would be considered a half decent game. Honestly, playing games like this is part and parcel of being a video game enthusiast. To play all kinds of games develops a deeper appreciation for video games.
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Mighty No. 9 is a very controversial game to say the least, from it's Kickstarter Campaign being a mismanaged clusterfuck to it's eventually release and lukewarm reception, it's a game that's been lambasted and roasted to high hell, but personally I feel Mighty No. 9 is overhated, does it have problems? oh yes it does! from inconstant difficulty to equally inconstant level design, it's a game that's riddled with NES era bullshit, from bottomless pits, instakill spikes and instakill boss attacks,

it's a game that wears it predecessor on it's sleaves, but even with all those complaints aside MN9 can be a very fun experience, once you memorize the levels and boss patterns it can be quite enjoyable, personally this comes from trying to clear levels as quickly as possible while obliterating and absorbing every thing in you're path, I use my favorite Weapon that being the 'Remote Cannon' which is a big fuck you bomb to every enemy in the vicinity, but my least favorite would have to be the 'Electric Seed', it fires 5 projectiles and if stuck slowly drains enemies of health I genuinely didn't see any use for this, not for normal enemies anyway, for bosses with a gigantic hitbox it's actually kinda decent,

my favorite level would probably be the Capitol Building in which you have to dodge bullets that can sometimes follow you, and eventually navigate through instakill tripwires, my least favorite would probably be the Power Planet, it's very basic and uninteresting, only notable things about it are the power generators that you have to carefully slide under other wise you die and that the lights in the level will flicker on and off, although that's completely undermined by the fact that aside from the opening of the stage you always have some form of light leading you where to go, would have been neat if it was a bit more tricky on where you need to go,

but yeah Mighty No. 9 is just an ok game that can sometimes be stupidly unfair, genuinely wish it got a second chance with a direct sequel.

Deceptively fun. MN9 is more X than Classic Mega Man. I was iffy on the Dash-to-Kill idea at first, but it grew on me once I saw that it isn't a boon on pacing (it often makes the game faster). It's an Inti game, which means both its level and boss design can be demanding. Unfortunately, the game has occasional performance issues.