Minit is a peculiar little adventure played sixty seconds at a time.


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Not the only one who can only last a minit.

A super unique and interesting mechanic the game's based around. It holds up the whole thing which ironically(or not? since it's based around 1 minute at a time) is a very short game, and otherwise a simple little zeldalike. but still, it's definitely worth playing through in terms of the strategy involved in how you solve metatasks.

Minit is one of the most average games I’ve ever played but with a phenomenal gimmick. I love the idea of you have one minute to figure out what you need to do and then speed to get it done. However the game only lasts about an hour and once you know what to do it really kills the replay-ability imo. The puzzles were good enough. Nothing to ridiculous but not so easy that you can walk through the game without thinking. The minimal visuals and simplistic gameplay were a nice change of pace. Overall a solid good game, again, mostly because of its awesome gimmick. If you want something quick and easy to play I would definitely recommend it.

I originally bought and played this game around when it came out, and at the time, I was completely dumbfounded by it. I was so confused with how I was supposed to get anything done if I kept dying every 60 seconds, and progress I made (in my eyes, things like bushes being destroyed) was erased every time. I didn't give it much of a shot. However, I knew people liked it, so I decided I'd try it again. And safe to say, I'm glad with my decision.

I think my biggest pervasive problem with this game is how you really have to memorize EVERYTHING-- every location and how to get there, every roadblock and the proposed solution, literally everything, as there's no maps or quest list in the game to remind you. And for the most part, that was okay. However, the game opens you up to a lot of different avenues/areas very fast, and I found that the roadblocks I discovered first were the ones I ended up forgetting for the longest time. The game also has grid-based design, but no grid based movement, and one of the most frustrating things ever was accidentally sliding into a door and wasting seconds getting out or getting snagged on the corner of a tile while running and losing seconds there.

But the art style was super simple and cute, and the world felt super tight and connected, never too big or crazy.

A very charming and quite fun game that is short and sweet. Cool visual style with great game design and really nice music, too. The premise is also super unique and engaging. I was surprised by how much I liked this game, would definitely recommend it.