Mortal Kombat: Armageddon

Mortal Kombat: Armageddon

released on Oct 09, 2006

Mortal Kombat: Armageddon

released on Oct 09, 2006

Mortal Kombat: Armageddon brags a roster of 62 characters and sees the return of classic ones from the original Mortal Kombat, such as Reptile, Shang Tsung and Goro. The enhanced Konquest mode (story/adventure mode) improves over the preceding versions, but has a shorter length. There are now 64 arenas (including revamped versions of classic environments) which each have their own tweaks, such as the ridiculous amount of stage fatalities (fatalities are a fancy way of killing your opponent, including classic techniques such as the "spine-rip" or "arm-break").


Also in series

Mortal Kombat X
Mortal Kombat X
Mortal Kombat
Mortal Kombat
Mortal Kombat vs. DC Universe
Mortal Kombat vs. DC Universe
Mortal Kombat: Shaolin Monks
Mortal Kombat: Shaolin Monks
Mortal Kombat: Deception
Mortal Kombat: Deception

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Reviews View More

Just by having the Kart minigame and an ending with each character, in addition to being able to create a wonderful game

Foi e sempre será pra mim o melhor de todos os jogos da franquia, como pode caber tanta coisa num jogo de PS2? Gráficos lindos, gore á vontade como sempre, modo torre, modo história que não era só cutscene com luta depois, realmente era um jogo de ação em 3a pessoa, e por último mas não menos importante o maravilhoso MOTOR KOMBAT!

Cara que modo fantástico, perdi as contas do tempo e do dinheiro que eu gastava numa espécie de lan house que tinha ao lado de um bar perto da minha escola, quase todo dia eu e meu brother Júnior íamos jogar antes da aula, muita nostalgia envolvida, baita jogão!

A campanha tem uma história interessante, e a gameplay segue sendo as mesmas dos outros MK lançados anteriormente pra PS2.

Of the ps2 MK set this one falls under deception for me, while the roster, kart, create a character features are welcome, i do have issues elsewhere.

The konquest mode at first glance is an improvement over Deception's, however i find it to lack the nonlinearity and replayability of deception. One straight playthrough of Armageddon's konquest mode netted me all but 4 of the extra costumes, several arenas, all 4 hidden characters, and a metric fuck ton of money.
This strips much of the rewards out of playing the other modes i would argue, and i just can't help feel Armageddon would have benefited from having like half of it's characters as unlockables, just so you're busy doing things.
Deception's konquest for all it's goofyness, would barely give you anything if you didn't comb through the environments thoroughly.

I still love this game really, it's nice having everyone here, but after playing these 3 back to back, the konquest mode's rewards stuck in my craw.

Melhor MK disparado só pela variedade de personagens.