Mount & Blade II: Bannerlord is the eagerly awaited sequel to the acclaimed medieval combat simulator and role-playing game Mount & Blade: Warband. Set 200 years before, it expands both the detailed fighting system and the world of Calradia. Bombard mountain fastnesses with siege engines, establish secret criminal empires in the back alleys of cities, or charge into the thick of chaotic battles in your quest for power.
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Bethesda should buy this studio and then incorporate into the next TES, only dressed up in fancier art and production values. Now that would be a 5/5 game.
The progression systems are fantastic and immersive and the possibility space is dazzling. Where it falls short is repetitive quests/tasks and presentation -- the stuff that big studios are good at, i.e. dressing up the world with gorgeous assets and countless voiced lines for the characters.
You can go from being a petty peasant into a full-time warlord and emperor. And every step of the way the game stays challenging and engrossing, revealing ever more of its depth. It is seriously just a bump up in production values -- and some combat tweaks -- away from a 5/5.
The progression systems are fantastic and immersive and the possibility space is dazzling. Where it falls short is repetitive quests/tasks and presentation -- the stuff that big studios are good at, i.e. dressing up the world with gorgeous assets and countless voiced lines for the characters.
You can go from being a petty peasant into a full-time warlord and emperor. And every step of the way the game stays challenging and engrossing, revealing ever more of its depth. It is seriously just a bump up in production values -- and some combat tweaks -- away from a 5/5.