Welcome to the big show! Moviehouse is the game film-fans have been waiting for. Ready the camera, unleash your creativity and create the flicks you’ve always dreamed of. Grow your operation with your razor-sharp business sense and usher in a new era for filmmakers worldwide…or fail trying. After all, this business is like a box of chocolates—you never know what you’re gonna get.


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Game Dev Tycoon con películas, pero teniendo un gameplay loop horrible. Nunca tienes información suficiente como para saber si algo es bueno o cómo tienes que ir mejorando tus películas, pero aún así siempre te sientes estresado. He gastado demasiadas horas en este juego teniendo en cuenta que nunca me siento bien mientras lo juego, quizá es por mi obsesión con que uno de estos juegos salga bien.

Media estrella por tener alguna que otra idea buena (festivales, por ejemplo). Abandonado en el año 16.

Moviehouse takes The Movies' reverence for all things film and transplants it into a Game Dev Tycoon-shaped mold. If you, like me, are obsessed with these types of games and adore cinema, that might be enough to sell you on this. Unfortunately, it kinda blows.

Moviehouse takes the streamlined auteur fantasy of Game Dev Tycoon to excruciating lengths. You don't even get to see the people who are working on the projects you've assigned. Your named employees are portraits that generate points, and that's it. Oh, and there are only two types of them. If they're not named, they're part of a crew that does location scouting and creates props. How many people are in a single crew? The game never tells you. All of the work done on that side of things is just labeled under 'Crew,' and that's it. If it's not simplistic to the point of parody, it's woefully undercooked. The best example of this, outside of how threadbare the system for reviews is, is film festivals. Conceptually, I like it. All creative fantasies relating to film start at a film festival. In Moviehouse, you sign up for a festival, choose your film, wait, answer a single dialog prompt with answers that don't make much sense, wait more, do more waiting, and then you get to see which position you placed in. It manages to be less interactive than the reviews are, which is downright criminal. Progression is a bit borked, as well. Spam film festivals and accept distribution deals, and eventually, you will rake in millions. There's no variety, no sense of scale. Keep doing the same thing, and you'll be rich.

Here's a question I'd like to (rhetorically) ask these developers: what separates this from an idle game? As much as I criticized Showtime for being basic, this makes it look complex in comparison. But I suppose the writing should have been on the wall. This formula doesn't work too well with filmmaking. There's a damn good reason why The Movies still reins as the best game about creating movies. It focuses on people as individuals and not resources. Shrunk down to portraits with no personality to speak of, the excitement of the fantasy completely dissipates.

i named my studio A24 and i'm making all their movies starting from their first release. will do Studio Ghibli next ♡

very well thought out and detailed tycoon game! i rarely play tycoon games so i don't have much to compare with, but as a movie lover this satisfied me, will definitely make new saves and roleplay all my favorite film studios