In 1982, a sequel to the incredibly popular Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points. The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".


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Played as a child at a Pizza Ranch in Spirit Lake, Iowa, I believe it was. Not much different from regular Pac-Man, but the little deviations from the original were nice. I will not be returning to this game, the conventional Pac-Man games are not for me.

man I love [DATA EXPUNGED] it keeps the general formula of the first game while making it fresh with new mazes and other stuff

it’s too bad she [scene missing]

This game rules, and I want to keep playing more of it, but the analog sticks on the Xbox 360 controller honestly suck for this game, and the D-pad is even worse. I know of a nickel-cade near my girlfriend's place with several machines, and it would surely provide a better experience than emulating it via the 360.

Thanks for the 30 gamerscore I guess.

This game is Pac-Man perfection.

I give Ms. Pac-Man a strong 7!

Still the best version of Pac-Man.