Mutant Football League: Dynasty Edition
Hellishly brutal arcade-style football game Mutant Football League: Dynasty Edition is blitzing onto Nintendo Switch™, PlayStation®4 computer entertainment system, and Xbox One at retail on Sept. 18, with new exclusive teams and gameplay content. The game is the spiritual successor to the retro classic Mutant League Football, with next generation deep strategy gameplay, bone-crunching, tooth-shattering hits, and a roster of ghouls delivering tongue-through-cheek humor. Oh, and blood. Lots of blood. Mutant Football League delivers intense online action, deep strategy, and deadly humor. Fantastical arenas full of ruthless fans and deadly traps set the stage for mayhem in every contest that allows players to win by highest score or by killing and eradicating their opponents.
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Dynasty Edition
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it's all a good time, and as i plummed deeper into this i found there is a core of being rewarded for playing the rosters of yesteryear the "right way"--running the damn ball with the falcons along with masterminded ref bribe management lead to an easy chip in a season mode, instead of trying to play honest 2008 peyton manning offense with a shit OLine like the 2021 falcons did. still i wasn't able to find a perfect happy medium of difficulty between the relatively somber arcade gameplay and the literal explosives of the series gimmicks for this to be a forever game, in spite of finding the base elements really appealing. turning off stage hazards and lessening the damage a bit was my standard mode of play, but I can't help but feel that more modulation, in spirit of the sim mega franchises, would help here. Being able to adjust or nix the ref bribery metagame, lessening the efficacy of stiff arms, and other under-the-hood tweaks would make this even more of my thing even if the rosters never updated again. there's a thread on the steam forums right now about how easy is too easy and normal is too punishing that I mostly agree with, and the dev rep mentions even more fine-tuning of the difficulty along with a roster update in store,,, which is all well and good but I'd rather have those fine-tuning sliders for myself than have devs try to calibrate for some abstract universal medium. I'm hoping MFL 2 will be a breakthrough in this regard, but for now I don't see this game getting a ring quite yet in spite of its elite talent...that might be for the other bitches