New Play Control! Pikmin 2

released on Mar 12, 2009

A port of Pikmin 2

Captain Olimar has returned to marshall new colors of Pikmin in a wild, open-ended adventure—and this time, he's brought an assistant. The company he works for is going bankrupt and, to save it, Olimar has come to salvage the treasure buried below the surface of the planet. His company's debt is a whopping 10,000 Pokos.


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Close to reaching 10,000 currency at 12 Days.

Decided to pick up a play through of Pikmin 2 given it's 20th Year Anniversary. I like the Wii control scheme where the pointer is used to direct your Pikmin.

Pikmin 2 occurs immediately after the original, Olimar returns after his harrowing experience shipwrecked on an unidentified planet (Earth). The company Olimar works at has just filed for bankruptcy however some stowed away goods from the original game seem to fetch a pretty penny, Olimar returns to Earth with a subordinate Louie to make back his bosses loan.

Talking about Pikmin 2 is often considering what it does compared to the original. Gone is the 30 Day time limit! You've got 2 additional Pikmin including the Purple which can lift 10 and weighs 10 Pikmin and can stun enemies if thrown at them. The White Pikmin are immune to poison, are poisonous and can dig out treasures. Red (fire + building), Yellow ( lightning + heights) & Blue (water) return.

Also new are a tonne of sub-areas, caves that have a degree of randomised floor structures and require strategising Pikmin load-out to solve. These don't have a time limit and save between floors.

I've been playing the game straight without save scumming and I'm blowing away a tonne of Pikmin, it's cathartic knowing I'm going throwing away little plant men in order to make ends means in a capitalistic world. It's a little disheartening when the game throws a random bomb that kills a tonne of Pikmin off screen.

Will update thoughts when I finish.

My favorite game of all time! (… Well I don’t know if I can say that as I can’t decide if I like Pikmin 2 or 4 more, but it’s definitely a Pikmin game for sure!)

Anyway, I think the pointer controls make fighting much more enjoyable and I believe combat is at its best in 2 because despite Purple Pikmin’s power, they make fighting real fun.

Also I think the caves are great! I like the unfair difficulty of them a lot (but that may just be me)

And finally the piklopedia makes collecting all the treasures incredibly enjoyable with its humorous dialogue.

All and all, very good game.

The submerged castle wasn't even that bad.

I owe a lot to Super Smash Bros. Brawl, thanks to that game I decided to try the "Olimar game" ...And I could not be happier I decided to do that. This is the first Pikmin game I ever played and boy... What a...Great and terrible entry point at the same time.

This game has a lot of what I love about all the other Pikmin games, including the never ending trauma of losing your whole platoon of Pikmin due to your own smallest mistake. Unfortunately, I think this game suffers from a little bit too much difficulty and random bullshit, alongside underground levels that are just waaaaay WAY too long and tedious.

So much so, that I refused to keep playing this game for the longest time, just because I had reached a point where I no longer knew how to continue, and Olimar's boss would constantly send me these desperate emails asking for help and begging me to pay his debt so he would stop sleeping under a bridge. I'm not kidding, the guilt was so strong that I simply stopped playing; I didn't want that man to die because of my incompetence, that old bastard.

Funniest part is, I did come back like a year or two later, and for the longest time I thought that I had beaten the game for sure, only to realize a few years later that Louie being stranded on earth is not the actual ending of the game and there were still more levels to play...

I am planning on replaying it, hopefully sooner than later. And this time I will not leave until I am sure I got the real ending of the game.

this is the banjo-tooie of pikmin

lacks in compelling direction and structure, and because of this i feel pretty confident in saying it’s the weakest of the first three, so i’ve decided to put it down. i just wasn’t enjoying the repetitive nature of the caves anymore. i’ll likely pick it back up again at some point, but i don’t have the want or will to continue with it right now.