Nex Machina

released on Jun 20, 2017

From the collaboration between Housemarque (Resogun, Alienation, Matterfall), and Robotron and Smash TV legendary creator Eugene Jarvis comes Nex Machina, an explosive arcade experience created with competition in mind.


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Not good on keyboard + mouse, lots of visual noise on the screen makes it hard to see how your character is facing and what your aiming at. this would have been benefited from a crosshair on pc. devs said they were planning to implement one but never did. Seems this was made for controller in mind and kb/m secondary. Great twinstick shooter from what I read from arcade enthusiasts, I just can't rate it high because of the listed issue.

Can't see what's happening but I think its good?

the MOST videogame ass videogame

arcade bliss

Review in progress:
I know that it's short, but would it have killed them to add a way to save your progress in arcade mode? Having to complete the game in one sitting is some boomer-ass game design. They could've at least had a warning that exiting will result in losing your progress. As far as twin-stick shooters go, this is pretty good, but nothing mind-blowing.

My favorite game by Housemarque by far. Fast-paced gameplay accompained by an OST with hard and straightforward beats to keep you focused, and colorful visuals. Nex Machina is an arcade game that is a joy to master.

You will be constantly hit by waves of enemies, all of which fill the screen in colorful explotions when they are defeated. There are lasers to dodge and walls of projectiles to avoid. However, the game never feels visually too chaotic.

I completed a 1CC run and a full Veteran Run, which were really fun to do, but moved away after beating the first area on Master difficulty.