Nihilumbra

released on Jun 27, 2012

Nihilumbra is played as a standard platform game, by controlling Born as he walks and jumps across the game's levels. There are multiple enemies that the player needs to avoid since, at first, there is no way to defeat them. The game is divided into the five worlds that Born explores. In each of them, the player is granted a new colour, with which the player can paint on the terrain (by touching the screen) to modify the behaviour of the environment.


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É um Limbo, porém com uma historia um pouco mais interessante!

Nihilumbra is a fun platformer where you obtain 5 elements, and use them to get through certain parts of levels.

The style reminds me of Hollow Knight, A Walk in the Dark, and Limbo. It has a very nice soundtrack and voice acting. A few levels have hard parts, but once you get the hang of it you can get through them easily.

A must-play when it comes to side-scrolling platform games!

This review contains spoilers

Amazing little puzzle game with gorgeous artwork.

Nihilumbra is a great puzzle and platform game with a really original and fun way of playing.

You are Born, an shadow entity that needs to escape from the Void that is chasing you and threatens to banish you to eternal emptiness. You need to find your way out of the wicked, Void tainted world and find redemption.

In this game, instead of killing enemies and beating bosses, you need to avoid your enemies at all costs and use your magic colors, with different effects to make your way through to safety.

You can paint the environments with the different colors in order to block, avoid or mislead your enemies and the way this mechanic is implemented is done excellent.

The different magic colors all have their on special ability. You got a blue color that makes surfaces slippery, green color that makes stuff bounce off the surface, brown color to make the environment sticky and slows objects and enemies, a red color that burns enemies when walked over and a yellow color to conduct electricity to objects and enemies.

The way that you use the different colors, and where to use them, requires some good thinking on your part. You know soon enough of your plan worked, but if it didn’t, then you try again with a different approach.

The artwork in this game is stunning. It is simple in a way, but looks really beautiful. The atmosphere this game creates with this artwork works really well and enhances your feeling of vulnerability. You are dependent on the perfect outcome of your magic painting of the environment with nothing else to defend yourself if it goes wrong.

The ambient sound and music of this game is glorious. It makes this game even stronger, and although it gives a vibe of sadness, this is perfectly fitting for this specific game.

Nihilumbra is hard, really hard. The normal stages are doable and with some practice, you will beat them.

But then there is Void Mode. This is basically the same stages in order, but with some “added challenge”. This mode is one of the hardest things I ever completed in a video game and the feeling of satisfaction when I finally did it, was overwhelming.

It is said that not even the developers of this game could beat their own creation, it is that frustratingly, and brutally hard. But you get rewarded with a nice ending, an achievement and the feeling of eternal glory.

Although an Indie game, and thus, not that long, it still is a very good puzzle platformer and I had so much fun with it. It is a nice change after all the killing in other video games and still a unique concept that (as far as I know) has not been matched yet.

Definitely recommend it.

This is one of those games that can easily be contender for "Games as a art form" as it has a beautiful story-telling narrative. It reminds me of Limbo with the hinted oblivion, but also of Bastion with the Narrator speaking to you and explaining what's going on and even taking philosophical discussions into it.

I'd highly recommend this game to any fan of puzzle games as the interesting way the game is played makes it unique with the colours doing different things and able to place them on different parts of the area, making you deadly, but also making some of the challenges difficult, but the checkpoint system is quite forgiving so I can't see anyone getting frustrated with it anytime soon.

fun puzzle game. i like the extra modes at the end.