Norco

released on Mar 24, 2022

Norco is a Southern Gothic point & click narrative adventure that immerses the player in the sinking suburbs and verdant industrial swamps of a distorted South Louisiana. Your brother Blake has gone missing in the aftermath of your mother's death. In the hopes of finding him, you must follow a fugitive security android through the refineries, strip malls, and drainage ditches of suburban New Orleans.


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Pretty engaging story that didn't quite stick the landing in my opinion. The world and characters are interesting, the music is very good, the writing is funny but it knows when to take itself seriously. Unfortunately the gameplay is quite weak, even for a point and click. I would've liked to see more in depth combat (or no combat at all), and the puzzles could've done with some finetuning.

Overall it's still absolutely worth a shot if you can get behind point and click adventure games.

78

This just completely took me for two evenings. Not sure if it stuck the landing but i think it's beautiful all the same.

COMO NINGUÉM JOGOU ISSO AQ, ESSE É UM DOS MELHORES POINT IN CLICK Q JÁ JOGUEI

Excellent art/story with less excellent gameplay. Simple puzzles and minigames can be tedious.

A supremely weird point and click mystery that really rules. I have so few notes, it feels like a game that is exactly what it wanted to be. It really kept me interested in all the moving parts the whole way through. Absolutely a must-play if you want to work on unique world building. I think the ending I got was a smidge sudden, but overall, what a hell of a ride.

It turned out to be quite an unusual and charming thing. An intriguing mixture of point-and-click quest and visual novel (and even with a combat system) in a dark mixture of not-too-distant cyberpunk and southern Louisiana mysticism that is Norco - a very involving, confusing and at times frightening experience. I was thinking about whether it was possible to effectively transform the old genre of text quests and the execution of the formula in this project is exactly what is needed to return this niche form of video games to modern realities. Beautiful pixel art and painstaking descriptions (and also a wonderful interface) create a truly intriguing world, the web of which is extremely interesting to unravel. The game successfully mixes creepy moments with quite funny humor (though it certainly could have been better in places), and thanks to your involvement in the world, you want to know even more about it even as the credits roll. It’s nice that the game surprises in moments and gives special segments in terms of gameplay (for example, an episode with a theater, which also turns out to be a preparation; or an episode in the town hall), and besides this, almost all the solutions to the “puzzles” are both intuitive (and the game helps well) and not too obvious. The story itself, in addition to excellent world-building and competent work with a parallel narrative structure, succeeds most of all, it seems to me, in deceiving the player’s expectations - several times during the game something completely unexpected happened and radically changed the picture of what was happening. But in the story, as for me, lies the main drawback of the game.

And specifically, unfortunately, its ending. Around somewhere from the appearance of the shopping center, it seems to me that the game loses a little focus of the narrative and where it then goes, although it looks partly logical, it still begins to raise questions. And the ending itself seems to me rather crumpled, written too abstractly at the climactic moments, and even with a choice of several endings, none of them seems satisfactory and does not really answer many questions (although the overall picture can be put together). This is partly just a subjective rejection, since I perhaps expected a different balance of power in this story, but abstracting from this, the entire final part of the game can hardly be called not (at least a little) disappointing. Which of course is a little sad, and only increases the desire to learn more about the world of the game.

However, other than that it's pretty good! Norco does an excellent job of showing the vitality of the genre in modern times while creating a unique mix with a compelling world and (with caveats) a quality story. Sometimes poetic, sometimes creepy, sometimes funny, sometimes surprising, sometimes sad. And it’s absolutely a pity that the Monkey wasn’t with me the whole game.

Monkey stares at you. You stare at Monkey