Octopath Traveler: Champions of the Continent

Octopath Traveler: Champions of the Continent

released on Sep 18, 2020

Octopath Traveler: Champions of the Continent

released on Sep 18, 2020

A prequel to Octopath Traveler to be released in 2019 on iOS and Android.


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Game's honestly great until you finish Master of All. Everything beyond that is just peak Mobile Game™. For the 50 or so hours that made up my time through Master of All, I'm giving it at least a decent rating, but for everything after that, I can't in good conscience rate it any higher.

Just play Star Rail instead, that game's actually fun lmao

I was originally blown away when I first started playing, beautiful 2.5D graphics, incredible music, and an interesting premise of a plot.

But then after playing for a while the faults made themselves more and more clear. In the main plot, you’re just a bystander for the most part. Occasionally an actual important character will say something to the effect of “Hmm, you’re very interesting, I want to what you’ll do.” But other than that the player has little relevance to the plot.

As for the plot itself, it’s either poorly written or poorly translated. One quest line had constant plot twists just for the sake of having constant plot twists, and instead of making the characters these twists revolve around seem interesting, it just came off as convoluted and boring.

Character quests aren’t much better. I didn’t do all of them, but most of the ones I did do boiled down to: “Help me talk to this person I just met so we can fall in love and get married.”

Combat is… fine, and the the music is still great, but you can just play their Bravely Default series instead.

When i first saw the game, i was blown away! Like, it looked exactly like octopath traveller, on the big first party console, with phenomenal graphism, lighting and music...i was just so READY to play this game !

At first, i thought i would gave it a 4 star, then when i played more, i thought about a 3.5, then a 3....then a 2.5....

Yeah, the only two good part of this game are the presentation and that it feel for the most part like a regular game, and not just a other gacha and boring android game...

Problem is: i realised i really didnt like how slow and boring turn based rpg are, and this one in particular isnt special on the slightest: you got youre usual basic attack, attack than need mana, or the possibily to run away, and...the not as great as i thought multipliar mechanic, that basically consist on a bar charging when you dont use it, and that allow you to do a 2x, or a 3x, or a 4x, depending on what you want to use...

The enemy have weakness, that will cause them to receive more damage, or to be stunt, if you beat them enough time of course, but, at the start of the game, you wont have all the type of attack, some you will need to level up (btw, as usual, the level up system is tedious, and can arbitrary lock you and prevent you from going any further), or...to spend gems...to unlock new character...YAY, THIS GAME HAS A GACHA SYSTEM, HURRAY

So yeah, when i discovered that, my interest for the game basically died, cause, having more character (and of course, leveling them up) is gonna take just enough time to be irritating and giving you the envy to, oh joy, spend ruby to accelerate the process...so in my heart, the game went from being a shockingly good mobile game, to a fucking disappointment

And it doesnt help that not a single part of the story or the character are memorable on the slightest, especially your party, due to the fact that, you know, they couldnt code them any character trait or chemistry because of the damn gacha system

This game is the textbook definition on how a single mechanic can ruin a game

HOW ON EARTH WAS I DISAPPOINTED BY A MOBILE GAME ANYWAY ?

story is the pinacle of bad japanese storytelling. bravo