Olija is a game about Faraday's quest, a man shipwrecked then trapped in the mysterious country of Terraphage. Armed with a legendary harpoon, he and other castaways try to leave this hostile country to return to their homelands.


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fuck this for giving a bad name to indie titles. your gameplay should have been simple and engaging (it sometimes is), but it's repetitive and stupid. Really, it sucks. also your atmospheric cutscenes don't mean anything, its just a smokescreen trying to pass as an actual story or even meaningful commentary. fuck you for trying to sound artsy. signed, art hoe

What an asian baddie does to a mf.
Olija is weird but the best kind of weird. Short, with a story you can understand (strange in this type of games), and not commiting to an specific genre so you don't know what to expect.

Incredibly smooth and snappy combat, the story and world is moody and atmospheric; it was a joy to play the whole way through, my only gripe is that despite being such an exploratory game a good chunk of the collectibles are miss-able. I respect its emphasis on story but I'd love to be able to just return to the game at any time just to wander around the different areas without having to start a new game. Even just reverting your save to before the final sequence rather than wiping it outright would be preferable.
Side note: I saw in a 100% speedrun in which seemingly after collecting all of the ship-in-a-bottles a new section is added to the main menu, a box with a ship on it. I've been thus far unable to identify what this is. Can anyone tell me before I ultimately do a 100% replay?

very fluid and engaging movement + combat
a bit simple, but fitting with the length
wonderful art style with very elegant designs
and a great kind of pixelated grain/dust & scratches effects
i kept wondering why the guy used that font though instead of a nice pixelated one? it kind of undermined the aesthetic to me.
overall a great & short experience, perfect for a game pass game