Onrush

released on Jun 05, 2018

Onrush is an all-action arcade racing game like no other. Get ready for the rush!


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Overwatch with cars. Despite the online being down, the campaign actually has enough content in it to justify a playthrough

Onrush was a somewhat fresh take on arcade racing games. Instead of racing to the finish line, you compete in teams to compete different objectives.

However the servers shut down as of late 2022, making only solo gameplay possible. However, for some reason solo progression is locked behind being connected to the servers. Meaning you can’t increase your player rank (you can still get exp for it though?) or be able to unlock nearly all of the customization options.

General gameplay is fine for the most part, you have different vehicles to choose from with each of them having different but situational abilities. My two biggest issues are: 1. Vehicle durability can be a bit strange. Sometimes you can tank multiple hits from enemy vehicles, and other times you instantly explode if you look at a wall the wrong way.

The music and voice clips are fine, but are extremely repetitive. I personally got tired of it after around 3 matches.

Onrush was probably pretty fun online or with friends, but otherwise I wouldn’t recommend playing it beyond short bursts.

The Poochie of racing games, this game's aesthetic was terrible. This was Motorstorm slapped with a coat of zoomer paint and sent out to die.

Taking out cars is incredibly satisfying and this game is simply put, just a load of simple, mindless, vehicular fun. Some of my best all-time online gaming memories are turning off the game's music, blasting Dragonforce through spotify, and playing this with my buddy for hours after a hard day. Good shit.

Onrush, a descent into vehicular purgatory where the only escape is the repetitive loop of hitting opponents at the exact same speed. The game, akin to a prison, forces players to endure the pointlessness of endless redundancy. The futile attempts at achieving objectives only lead to perpetual failure via automobile accidents, trapping players in a never-ending cycle. The chaotic music transitions, ranging from screamo to dubstep, create an auditory nightmare that complements the visual madness of the game.

In Onrush, every collision with fake cars feels like a purposeful obstruction, crumbling the player's will to dust. Boosts, initially promising hope, reveal themselves as irrelevant in the face of constant competition. The game, with its disjointed experience and relentless repetition, becomes a psychological tormentor, exploiting moments of hope to intensify the ensuing despair. It's an exercise in nihilism, where playing Onrush feels more pointless than Kairi's contribution to the Kingdom Hearts story.

Score: 1/10