released on Mar 14, 2004

OpenTTD is a business simulation game initially developed by Ludvig Strigeus in which players earn money by transporting passengers and cargo via road, rail, water, and air. It is an open-source remake and expansion of the 1995 Chris Sawyer video game Transport Tycoon Deluxe.

Connect industries and cities on procedurally-generated maps of up to 4096 x 4096 tiles by building a network of roads, railways, docks, and airports. Navigate dense city streets, cross oceans and rivers, and conquer high mountains in one of four climates.

Work alone or with friends to complete production chains and transport finished goods to towns. Assemble a fleet of hundreds of vehicles, transferring cargo as needed in an interconnected, multimodal network with optional cargo destinations.

Keep up with technological improvements through the years as towns grow; new modes of transport are invented; and industries appear, change production, or fail. Expand stations and build network capacity to keep up with demand and avoid delays.

Customize your OpenTTD experience via community-made mods downloaded through an in-game content service, including real-world vehicles, new industry sets, custom scenarios, and more.

OpenTTD is free and open-source software, licensed under the GNU General Public License version 2.0. OpenTTD is under ongoing development. OpenTTD is not an abbreviation of anything.

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One of those games where I open it at 3 o'clock, play for a couple minutes, and close it at 8.
I don't really enjoy playing against the AI but it's a great virtual trainset.

Me parece demasiada información para entrar desde un principio. No soy mucho de juegos de gestión, la verdad.

It's just a game where I get crazy over pixels growing

aga oyun iyi ben böyla oyunları severim ekonomi oyunlarını ama bu oyuna eğitim gibi bi şey gelirse güzel olur amk youtube'den izlerken baynim yanıyo amk

the local authorities won't let me build in their towns just because I blew up a bunch of houses. orwell predicted this.