Operation C

released on Jan 08, 1991

Operation C is an Action game, developed and published by Konami, which was released in 1991.


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Played on the Switch version of Contra Anniversary Collection. I deleted the collection from my library, so I will not be continuing this game.

Out of all of the Contra games I've played so far, Operation C has got to be the easiest and most comfortable.
Of course, there's still some challenge here, but after Contra III being hard as balls, it was nice having a more comfortable game to go through.

The gameplay is very much based on Super C, and Stages 2 and 4 of this game are very similar to the top-down levels of Super C, and in general, Operation C doesn't have much unique stuff.

It's pretty much a Contra Diet for the Game Boy, and I think that's fine.
I enjoyed my time with Operation C regardless.

Muy buen traslado de la formula a una plataforma inferior técnicamente.

Surprisingly fun and complete Contra game considering the hardware it's designed for. Might be one of the best action games for the original gameboy.

obviously less developed or high octane than the 4 other contra games i played but i'm a big fan of the game boy aesthetic, music included, so it's not much worse than any of them by me.
this type of GB game, cute little portable versions of then-current home console games, gets i think benefited by the current contexts where they get played: for free/very cheap, not as curios exactly but as a product of underpowered days gone, where they're easier to appreciate as exactly that, miniature versions that don't last as long, have relatively crunched screens, all the silly and/or cute aspects inherent to them that i find charming, even having grown with a wii and then 3ds ps3 wii u. being that those don't make this game unplayable or unfun, just a bit slower and with awkwardly short horizontally jumps, it's a good deal. in our demake-filled landscape i think these games r undervalued (mario land is better than smb1)

Great game, and the difficulty is perfect, but the platforming can be absolutely bullshit, since they decided to put everything at a sort of isometric angle, making pixel perfect jumps hard as all hell. Still a fun challenging experience, even with a few shortcomings, but man, i fucking hate that platforming.