Operation Flashpoint: Red River

released on Apr 21, 2011

Stand together with the US Marines in Operation Flashpoint: Red River, the ultimate tactical infantry shooter. You’ll play as one of four distinct and complimentary classes in a Marine Fireteam – Grenadier, Scout, Rifleman and Automatic Rifleman - as you embark on an epic campaign. Take on huge sandbox battlefields in the new setting of Tajikistan, a geopolitical hotspot bordered by Afghanistan and China. Face the unpredictable threat of all-new insurgent enemies and the might of the world’s largest Army, the Chinese PLA. Use authentic tactics on your own initiative in solo or in four player drop-in, drop-out co-op campaign. For extended replayability, Operation Flashpoint: Red River also includes new class choice, load-out personalisation plus standalone co-op Fireteam Engagements. With a huge range of authentic weapons and the chance to call in devastating airstrikes, Operation Flashpoint: Red River will put you in the boots of a Marine like never before.


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Yeah this game sucks. Brain dead ai teammates and all the enemies blend into the environment too well. You die in a couple hits and it’s not fun. I’ve played insurgency and that game makes the idea of realistic military combat work. Not OF:RR though, in fact it is quite the opposite.

Me and my team enter a two story building overlooking a village. Upon exiting the balcony, we come under heavy fire from enemies in a building further down. We have a decent vantage point, but can't see the enemies hiding behind walls. I take position on the balcony, and send my team down to secure the building. It's dangerous, but under the cover of the crowded village they make it safely. With the enemies now focused on my team, I am free to cover them. As the team reaches the entrance to the building, an enemy pops his head out of the window to fire at them. Splat. I land a direct hit, right in the face, enemy down. My team breaches the building. But wait, as they enter the building another enemy flanks them and attempts to enter behind them. Splat 2. Another direct hit, this time to the torso, takes the enemy down. My team secure the building safely, no casualties on our side. It's moments like this that really show off the how much fun Red River can be. It's not always this good, long periods sat in transport vehicles being shouted at are a lowlight, but when it is good, it's really good. This is a tactical shooter, few of which exist on the console, so it's a little different from the standard COD, battlefield fare. You are in charge of a team of 3 soldiers, and must use tactics and commands to achieve your goals. What's nice is how useful your AI team mates are. Its so common in games nowadays to have AI teammates that do absolutely nothing. You are shooting a group of enemies with your team mates and take cover after getting shot, when you pop back up 15 seconds later, your AI team mates have killed 0 enemies. Having such helpful teammates makes you want to utilise them, and working out strategies to take down heaving fortified enemy positions is an absolute joy. There are quite a lot of people who do not enjoy this game, and would be surprised at my praise. I think its safe to say that I regard this game as underrated. I do totally understand the detractors. Firstly, tactical shooters are not for everyone. They can be a bit slow, difficult and require patience. Additionally, in Red River we have a much dumbed down version of the operation flashpoint series, and I am sure long term fans may find it a bit lightweight. For me though, it really strikes a nice balance between accessibility and authenticity, and I think it's definitely one of the more interesting shooters on the system. Worth a try for sure.

"A Very Poor Tactical FPS"

After finally getting Games For Windows Live to work with this game, I decided to formally try it out and give my thoughts on it. After 4 hours of gameplay, I can say that this game is...functional. It is an extremely basic, boring, and barebones FPS with squad command gameplay. The story is sort of nonexistent, only revolving around clearing out the country of Tajikistan from insurgent forces. Your squadmates are largely forgettable, while your sergeant is very annoying and constantly nagging/cussing you out.

What I found to be extremely disappointing was the gunplay. There were many moments where I aimed directly at the enemy and a bullet would not connect with my target. I tried to see where the bullet traveled with slight tracer rounds, and some hooked to the left and right, which never made sense because I was prone and not moving. I don't think there is a wind system in the normal mode, so I chalked it up to either wonky gun physics or slightly misalligned reticles.

The AI is also extremely awful. Your squadmates will not follow directions, while enemies will either insta-kill you with an RPG or never be able to hit the broad side of a barn. Combining this with the muddy visuals, lackluster mission setup, and minimal customization ability, the game ended up being pretty bad. It could be more enjoyable in co-cop, although it is likely you will run into the same problems there as well.

I'm at least glad I was able to "play" this title instead of being cheaped out by GFWL yet again, but I would Not Recommend this game at all. It is very bad at a lot of basic shooter mechanics, and the things it does right are just subpar in the end.

Final Verdict: 2/10 (Bad)