Oxenfree

Oxenfree

released on Jan 14, 2016

Oxenfree

released on Jan 14, 2016

Oxenfree is a supernatural adventure game. Rites of passage and Senior year traditions set the stage for a group of friends sneaking off to Edwards Island, an old military outpost with no phone service. Players will take on the role of Alex as she brings her new stepbrother Jonas to an overnight party gone horribly wrong. Inspired by classic cult films like Stand by Me and Poltergeist, Oxenfree is an adventure that pulls from the past but looks to the present. “It’s a coming of age story where players control how their hero comes of age,” says Sean Krankel, co-founder of Night School. “We’re drawing on the fond and mortifying aspects of being in your late teens, and setting it against a dangerous and ghostly backdrop.”


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A great plot, great art direction, hindered only by its annoying disney channel kid’s show dialogues. The convo route mechanism is a great idea, but fails to offer IMPORTANT or competent conversations. With cliche phrases such as “this is a thing that’s happening”, “ok, I’ll shut up now…”, “are you doing that?! Keep doing it it’s awesome!” Or the protagonist’s lukewarm reactions to her friends and step brother being possessed or dying followed by a “wow, that just happened”.

Another bad, bad thing about this game is its long ass loading screens, which I don’t quite get because this game is literally 4 hours long and it’s 2D soo…..

Altogether it’s a fun game, if anything I finished it for the awesome plot and intriguing endings.

First time I opened Oxenfree I stopped after 2h, finished it the next day. And I tell you, I have troubles playing 1h or longer. It does a great job in hooking you in. Like a strong opening of a great show.

I dialog system just works so so so well and smoothly. It's crazy that no other game stole it yet. It feels like a real conversations. It flows, there's interactions, if you don't say anything it's not like everyone else is starring at you.

And the choices, the choices. Please give me more games where the choices feel so natural, and aren't a big obvious screen with two options. You're just playing, responding and at the end you find out that there actually was a choice. Just like in real life.

Story-driven games are my thing. I love narrative experiences. And this? This is so unique. It's such a good evolution of the genre. I played it years after premiere and I don't think there is another game like it!

Play it, learn from it. You'll have an amazing time.

I enjoyed Oxenfree's focus on plot, character, and dialog. Chatter between characters and the smooth implementation of interruptions and overlaps is rightfully lauded. The soup of paranormal and sci-fi that makes up the plot is intriguing enough, powered by unfolding relationship dynamics and inter-character drama. For all that it has polish and ambition, though, I came away feeling like Night School played it structurally safe. It's a little too consistent to be as interesting as it could be.

arte linda linda historia lindos dialogos me assustei de vdd me emocionei ele fez tudo

Wonderful presentation, and a very engaging story. It gets weird, and though I struggle to remember some specifics, it's got great atmosphere.

"Venha assistir Netflix na minha casa, mulher".
~ Ela chega na casa
"Ué, mas cadê a Netflix?"
"Eu te enganei, vadia, sente imediatamente neste sofá, você vai ter a experiência da sua vida."