Paper Mario: The Origami King

released on Jul 17, 2020

Join Mario and his new companion Olivia on a comedic adventure that will take you to the far corners of a papercraft world in Paper Mario: The Origami King on Nintendo Switch! Face off against the Origami King and his army of paper invaders, team up with some extraordinary companions and master magical powers on your quest to save the world. Unwrap an epic quest! Travel the land, repair the damage done by the Folded Soldiers and rescue Toads trapped in all manner of wacky scrapes! With the help of Olivia’s paper-folding powers, use the far-reaching 1,000 Fold Arms and other paper transformations to save those imprisoned by the Origami King’s henchmen, and help restore peace to the world. Put a stop to King Olly's plans by engaging in battles which will put both your tactical thinking and puzzle solving skills to the test – against his origami army, as well as humongous bosses under his command!


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I don't care what the haters say. This game was great.

Origami King is grand, fun to explore through an open-worldesque structure with events, minigames and collectables. When it comes down to the world design; towns, dungeons and overworld areas it is the cream of the crop accompanied by a sharp narration mostly hilarious and some other times even surprisingly dark, as a true staple to the series Origami King holds no slack in breaking conventions.

Similar to every Paper Mario game released past the series two earliest installments, Origami King again strays from the roots of the original battle system and completely revamps its own, there is no exp or level up.
The incentive for battles is however to get more confetti by defeating enemies for sprinkling out hollowed areas to either advance in dungeons, fill out the completion list or to earn coins for a few expensive collectable trophies again mainly for completion as well as for the small handful of weapon upgrades and accessories to give you some extra time and hp boosts in battle.

The default battles now involves spending 1 turn lining up formations of enemies through a circle grid and using the second round to clear them out with basic attacks being jump, hammer or items with the biggest emphasis being the puzzle aspects while the set of attack options are very limited without any other abilities outside the neutral attacks. The system is simple but also occasionally tricky to solve without using any of the very easily usable assist tools you get throughout, it exists but on the long stretch it doesn't really evolve past what you see from the first battles.

The boss battles each plays out with their own rules and individual designs that sets them apart, they have several phases with increasingly intensifying stakes and are great climactic highlights for the respective story portions.

Trophies,Toads and Invisible Blocks are hidden all over in addition to some rare heart containers or maybe a fire flower or mushroom item. And mostly the completionist tour while not particularily beneficial in much else outside of the completion rate can be pretty enjoyable, except for a few very annoying minigame challenges to fully clear for the extra trophies.

All in all, Origami King is for the most part a good time, it's not the faithful return old veterans would want, the battle system in particular will forever be a divisive factor, though the rest of the game carries the same creativity and wits that has run through most of the franchise.



























I don't want to just echo what everyone says and say "I think that if this was more like TTYD/Super blah blah blah," nothing would get done. However, I also want to talk about this game while fully backing up what I know. I 100% completed this, and I mean it. I didn't just beat the game. I experienced absolutely EVERYTHING this game had to offer, including some things that the average casual player will never see. I have explored every crease and fold of this paper world, so I think I know how to discuss it.

The main game experience is actually pretty good. There are undeniable flaws, but that stuff's for suckers. I liked the puzzle combat stuff and appreciated that the puzzles had to actually be good first and foremost. They ramped up pretty well, including some of the boss puzzles (the bosses were neat. Only one bland Mario boss in the lot, so we're stacked pretty well).

I do not think the 100% experience is worth it unless you are 100% sure you are okay doing it. Go through it and complete as much of the game as you feel comfortable, but don't do it out of obligation. I did it because I wanted to. In the end, isn't that why we play video games? To do what we want to do? Anyway, I liked this a lot. Very good game even if it doesn't hold a candle to the first three. Best modern Paper Mario by a long shot.

Oh yeah, I wrote this a month ago and just forgot to post it. Sorry.

Almost a good Paper Mario game. It is probably the best one since they decided to stop making good paper mario games though

Not a fan of the battle system, but good story.