Parasite Eve II

released on Dec 16, 1999

Parasite Eve II is an action role-playing survival horror video game released exclusively for the PlayStation. The game was developed by Square and published in Japan in 1999 and in both North America and, unlike the previous game, in PAL regions in 2000. It is the sequel to Parasite Eve and the second game in the series of the same name. Parasite Eve II is set several years after the events in the original game. The protagonist from the first game, Aya Brea, also features in this game as the playable character. She becomes involved with another outbreak of Mitochondrial creatures. Gameplay diverges from the previous game: battles take place in real time and the area of action is less restrictive. The approach is more typical of traditional survival horror games, although some role-playing elements are retained.


Released on

Genres

RPG


More Info on IGDB


Reviews View More

eu amo tudo nesse jogo, a estética, as soundtracks, os bosses, as ambientações, tudo nele me encanta, sempre vai ser um dos meus jogos favoritos da vida

Just 5 minutes of testing the control and Aya's movement was enough for me to know that the game would be complete crap and I will not accept the Stockholm Syndrome.

Not too fond of the change to tank controls, especially after the first game' original RPGish battle system, but eventually got used to them and even started to really enjoy the combat in this game where you go from room to room systematically destroying enemies.

Sei que muitos não gostam do segundo por ter largado muito do "RPG raiz" do anterior, mas eu realmente amo esse jogo. A história dele não perde em nada ao primeiro e muitas melhoras são notáveis: Um grande número de inimigos memoráveis, a luta contra o Elefante Incinerador é extremamente apavorante, me caguei todo.

Eles também repaginaram o sistema de RPG e ao invés de uma batalha estática optaram pela movimentação livre, o que desagradou muitos mas pra mim é uma mudança positiva pra dinâmica das batalhas.

Os antagonistas, a trilha sonora e todos os cenários tem muita personalidade, não é só uma copia de Resident Evil como muitos afirmaram na época. O fator replay também é um grande diferencial, a próxima jogada é sempre melhor que a anterior!

Amo de paixão até mais do que o primeiro!

Disregarding my extreme disappointment with the complete replacement of genres and gameplay styles, I dunno man, I just really don't want to have to deal with the controls.

The cover art does something incredible to my brain -- peak PlayOnline era Squaresoft AD.

I think the decision to pivot to a more action-y, tank controlled combat system comes a bit out of left field, but that makes PE 1 and 2 more compelling as a set.

Some striking prerendered BGs.