In Park Beyond players can create the park of their dreams, without being held back by gravity! As the newly-hired visionary architect for a struggling company, players will be able to create mind-twisting theme parks. Players can create rides they have always dreamt about but that couldn’t exist in real life. Along with Phil, the enthusiastic park veteran and Izzy, the stern but friendly executive and a host of other colorful and passionate characters, players will pave the way to a successful and profitable park company. Thanks to accessible controls and a story-driven campaign mode, players will get to learn the ropes of park management and build increasingly crazy rides and modular coasters.


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Un juego con un apartado artístico precioso, con mucho potencial, pero que tiene ciertos problemas de rendimiento que provocan fallos con el público y las atracciones.

Análisis completo: https://www.navigames.es/analisis/park-beyond-analisis-pc/

There was clearly some passion making this but when Planet Coaster is your competitor just don’t bother.

-coaster building is annoying and clunky
-locked at 30fps (feels like 20)
-soundtrack sounds way too much like planet coaster

Vedict…. Just play planet coaster.

Juego realmente ingenioso e innovador pero no llega a su competencia, Planet Coaster, fue una muy bueno idea el añadir modificaciones para las montañas rusas muy irreales como cañones o rampas pero si buscas una montaña rusa realista el juego te limita mucho y casi te obliga a utilizar dichas modificaciones.

Aún así para nada es mal juego, muy original y sobre todo divertido con variedad infinitas de atracciones tanto estándares como montañas rusas de todo tipo, un tutorial/campaña muy completos y un buen modo carrera (caja del sastre) dónde pasar horas.

Promises a great new twist on an old genre.

Delivers low content (25 flat rides and 3 coaster types), some incredibly unintuitive and clunky building controls for even stuff like building a simple path, let alone an entire coaster, and an amount of visual and gameplay bugs that would feed Timon and Pumbaa for a decade.

Such a disappointment. Especially because the actual management part of the game seems extremely good, and even though lacking in numbers, the rides present do look great. But the building part is bordering unplayable.