Set among a variety of colorful 2D backgrounds, Patapon unfolds through more than 30 missions with more than 20 different environments, where players are tasked with outfitting the Patapon army, collecting resources, and using strategy to grow the tribe into a devastating fighting force. Incorporating various button-timed drumbeats in real-time to control the Patapons, players will strategically traverse through each environment, battling enemies each step of the way. The game presents a variety of warrior types such as archers, infantry, cavalry, and more that players can unlock, along with a wide selection of more than 100 weapon and shield upgrades, allowing players to customize their forces throughout the funky adventure.


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Игра даёт необычную очень вовлекающую задачу, основанную на ритмах. Но для людей, обделённых слухом, она закрыта. Разработчики требуют отбивать комбинации в определённом ритме, но не учат слышать этот ритм и не объясняют ошибок. Будто игра изначально сделала для людей с музыкальным слухом. При этом точности просят немыслимой. Я не вижу для себя шансов на прохождение.

Patapon is a franchise that I hold close to my chest. It's one big reason why I've ended up gravitating towards music and sound design as my primary hobby. The first game is a unique and innovative action game that still holds up quite well after nearly two decades since its launch on the PlayStation Portable.

Returning to it through the PlayStation 4 remaster after years and years of not having thought about the first game has been quite the experience. I found myself understanding and engaging with the deeper intricacies of Patapon's mechanics more than I did as a prepubescent kid who was about to enter the darkest point in their life. I knew when to move, when to attack and defend, what materials made which Rarepon and how to play each minigame with no mistakes made. Now I found myself actively moving each Patapon to different positions depending on their stats and equipment. I found which missions consistently provide the most amount of money (it's the first hunting mission btw) and ground for materials when needed. I found what units worked the best for me, optimized the hell out of them, and steamrolled the final boss on my first try when it gave me trouble all those years before.

Now I find myself thinking about this game in a more mature perspective. I'm one month away from turning 26 years old right now, and I've learned a lot about what I like in a video game and how I engage with them. With this experience in mind, I believe it's reasonable to say that Patapon is a game where you can find it fun the whole way through, or it'll quickly become a chore for you even if you do have the internal metronome needed to play effectively.

While the bones of Patapon are very strong and well developed, its biggest flaw is a lot of the busywork. This is something that the second game will make very apparent. Grinding is slow, but it's also very automated. The minigames never change, most of the hunting missions are not optimal for material/money grinding, the pool of equipment is quite limited, and if you're aiming to create the high-level Rarepons, you're going to be trudging through a lot of repeat missions just to get the absurd amount of needed Ka-ching. When it pays off, hell yeah, it pays off! But the journey is not for everyone.

I'm not everyone. I'm a weird recluse with mental illnesses and a love for repetition. Patapon scratches a nice itch for me, though it is one that made me pine for the days of endgame Patapon 2 towards the end.

not a bad game, but i ain't got rhythm