Persona 5 Strikers

released on Feb 20, 2020

Persona 5 Strikers is a crossover between Koei Tecmo's hack and slash Dynasty Warriors series and Atlus's turn-based role-playing game Persona series. As a result, it features gameplay elements from both, such as the real-time action combat of the former with the turn-based Persona-battling aspect of the latter. The game is set six months after the events of Persona 5, and follows Joker and the rest of the Phantom Thieves of Hearts as they end up in a mysterious version of Tokyo filled with supernatural enemies.

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I didnt expected this game to be that good man, made me love the PT even more, thanks to this game i love them more that Investigation Team. Overall have been an amazing experience with a really good gameplay and plot.

This was a fairly big disappointment for me, as the combat definitely got old by the end, and the failure to include confidants really dragged down the story. yeah, making it longer but including confidants would probably have made the combat that got old last longer, but idk.

This review contains spoilers

There’s something so specific about the oversaturation of Persona 5; there is so much spin-off material but they’re all just not that good or lack something inherently satisfying - you just know something is missing from these characters. I blame the lack of Royal influences, and that the new material just doesn’t take the third semester into account.
Strikers is kind of meh, kind of fun. Definitely fun when it comes to hack-n-slaying, but God knows what’s happening on the screen at any point. Fusing personas feels clumsy which is weird because they had the blueprint right there. The music is a cacophony of remixes that did a poor job at switching up the genre of banger songs. It took me 2 years to finally play the last section of the game, and it served as an unfriendly reminder that I don’t like Sophia. I don’t like the confused overlay during battle, and I don’t like the grind of a bossfight against this never-ending, uninspired, cheap Yaldabaoth knock-off.
In the end its strengths lay in the road trip simulator parts. Call me girl gamer but I like the Phantom Thieves getting along. Yusuke was hilarious all the way through and I enjoyed getting to know Haru better. Zenkichi was a nice addition. Joker’s responses are still hilariously dry, Ryuji says the F-word. This easily could have earned 4 stars if there was a cooking mini game.

I hate this combat but the story and music is a banger

Made a mistake getting it on Switch, firstly, the game has average graphics and a chugging frame rate but otherwise it’s what I expected. The gameplay’s oddly balanced, some ordinary battles end in five seconds whereas the boss battles take five minutes, making for an unusually steep difficulty curve. The dungeons are also repetitive and nowhere near as engaging as the palaces in the original Persona 5 and each story arc feels like it’s just the relevant phantom thief telling the new villain about how they suffered too and that they need to do better.
It’s not original but fans of the original game will enjoy the complete Phantom Thieves party experience with all manner of banter and team dynamics that were present near the end of Persona 5. For a “Warriors” game I’m surprised how cutscene and story heavy this game is because there isn’t much difference between the length of cutscenes here and in Persona 5 itself. It’s all good fun though and that’s the main theme really. That said the story goes to some interesting places near the mid point and takes an unusually dark turn.